praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
2.68k stars 337 forks source link

Startup crash on DD2 #1010

Closed makotech222 closed 3 months ago

makotech222 commented 3 months ago

Describe the bug Just a regular crash on startup for DD2, using latest nightly build

Upload logs and any crash dumps reframework_crash.dmp re2_framework_log.txt

Identify the REFramework version REF Nightly 669

To Reproduce Copy reframework (with no xr/vr) to DD2 folder. Start up DD2.

Desktop and VR (please complete the following information): Win 11, no VR

praydog commented 3 months ago

I am aware, looking into the issue.

Lastu1991 commented 3 months ago

Just writeing to upload my crash files incase it could help ya all findeing the cause for it. Same version and behavior of the crash then OP.

re2_framework_log.txt reframework_crash.dmp

praydog commented 3 months ago

The anti-tamper is pretty annoying to deal with in this one, a bit worse than the previous RE Engine games, which is what's causing the crash. I'll continue to investigate.

praydog commented 3 months ago

Fixed in f9aeefd432e255cb29fd04b9b9a1c0b790c65746

Nightly builds can be downloaded from https://github.com/praydog/REFramework-nightly/releases/

If your crashes are still occurring, open a new issue or re-open this one.

Foul-Tarnished commented 3 months ago

Fixed in f9aeefd

Nightly builds can be downloaded from https://github.com/praydog/REFramework-nightly/releases/

If your crashes are still occurring, open a new issue or re-open this one.

re2_framework_log.txt reframework_crash.dmp

Game crash at startup with latest nightly, I can see Capcom logo and it crash at REFramework initializing

(btw I use DSR 4x, but desktop and ingame are both set at dsr resolution anyway) Using Fullscreen or Borderless in config.ini doesn't change anything

[2024-03-24 01:36:26.491] [REFramework] [info] [D3D12] Creating render targets...
[2024-03-24 01:36:26.492] [REFramework] [error] [D3D12] Failed to get back buffer for rtv 2
[2024-03-24 01:36:26.492] [REFramework] [info] [D3D12] Back buffer format is 24

...

[2024-03-24 01:36:29.375] [REFramework] [info] REGlobals initialization
[2024-03-24 01:36:29.494] [REFramework] [error] Exception occurred: c000001d
makotech222 commented 3 months ago

Same, got crash reframework_crash.dmp re2_framework_log.txt

makotech222 commented 3 months ago

New ones for build 673.

Greatly appreciate your support and your work on this app! re2_framework_log.txt

reframework_crash.dmp

LeonNamowitz commented 3 months ago

Here as well. re2_framework_log.txt reframework_crash.dmp

praydog commented 3 months ago

Was able to get the crash to occur on my i9 laptop. Cannot get it to occur on my 7950x3D machine. So will continue development trying to fix the issue there.

To clarify, I did fix a crash that was occurring after this, this just happened to not be the same crash.

TheDarkFleet commented 3 months ago

Was able to get the crash to occur on my i9 laptop. Cannot get it to occur on my 7950x3D machine. So will continue development trying to fix the issue there.

To clarify, I did fix a crash that was occurring after this, this just happened to not be the same crash.

logs from 7950x3d and 7900xtx re2_framework_log.txt reframework_crash.dmp

praydog commented 3 months ago

Fixed in 41f927bb3841bd9d1143ced79c81e0a888eb620c, confirmed by multiple users in the Modding Haven Discord.

Nightly builds: https://github.com/praydog/REFramework-nightly/releases/

TheDarkFleet commented 3 months ago

Sure is. Legend

makotech222 commented 3 months ago

Yep, 674 is working for me. Thank you so much!