praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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2 Unexpected Behaviours: 1. spoken Text by NPCs start flickering and jumping positions (2 positions) on the screen | 2. When using Custom FOV (I have it at 71) in Cutscenes its also applied, resulting in very very weird looking cutscenes from time to time. #1013

Open Pyr0blad3 opened 3 months ago

Pyr0blad3 commented 3 months ago

Describe the behaviours: Game: Dragons Dogma 2 (DD2)

  1. When using the Custom FOV at 71, spoken Text by NPCs start flickering and jumping positions (2 positions) on the screen. Its not extremly bad but its quite noticable. When Disabeling 'Custom FOV' it stoped happening. Spoken Lines and Texts from NPCs floating arround didnt flicker after the disabled 'Custom FOV' from REFramework.

  2. When using Custom FOV (I have it at 71) in Cutscenes its also applied, resulting in very very weird looking cutscenes from time to time. During the curscene the 'custom FOV' can be manually enabled / disabled but that is pretty anti QoL so idk if its intended.

Upload logs and any crash dumps: No crashes encountered - no crash dumps. Log File - re2_framework_log.txt

Identify the REFramework version: latest DD2 mod version - build 41f927 (Nightly 674). Mod Link - https://www.nexusmods.com/dragonsdogma2/mods/8?tab=description

To Reproduce: Steps to reproduce the behavior 1

  1. Start DD2 and save file
  2. Enable 'Custom FOV' in REFramework (i have it at 71)
  3. Go into first Town (little tutorial camp) or Melve
  4. Walk by NPCs that speak out lines and watch them flicker

Steps to reproduce the behavior 2

  1. Start DD2 and save file
  2. Enable 'Custom FOV' in REFramework (i have it at 71)
  3. Go into a cutscene
  4. Watch FOV being way to zoomed out and the cutscene being weird sometimes

Expected behavior:

Screenshots: I can provide them if you really want, its kinda hard to get a screenshot of a flickering text... FOV in cutscenes would be easier to provide.

Desktop & Info:


Further questions are welcome, feel free to ask : ) cheers <3

praydog commented 3 months ago

Try using the ultrawide fix with vertical FOV enabled and scale the FOV with that. Disable the other FOV option.

Pyr0blad3 commented 3 months ago

Graphics_UltrawideFix and the Ultrawide Vertical FOV options dont result in text flickering anymore. thats nice : ) BUT the floating text from NPC is still pretty far above their head with the flollowing settings: Ultrawide/FOV/Aspect Ratio Fix -> True Ultrawide: Enable Vertical FOV -> True Ultrawide: Override FOV -> True Ultrawide: 1.8

All other Camera FOV Settings are disabled. Its probably Override FOV again but sadly the Vertical FOV isnt enough FOV.

Also about the 2nd behaviour mentioned: cutscenes still are effected by the FOV changes. might also be Override FOV. Would a 'auto disable Override FOV during cutscenes' option in REFramework be something to get arround that?

Thanks.

Pyr0blad3 commented 3 months ago

Noticed another thing: The Pause-Menu is even more zoomed out with this FOV option now then before with the norma camera 'Custom FOV' option. like 2-5x more zoomed out even tho the real FOV is even a big smaller than before. hmmm, interesting.