Describe the bug
Enabling vertical FOV doesn't affect FOV at all. I have to manually override FOV to make it work. But that affects on-screen prompts so it's unusable.
Desktop and VR (please complete the following information):
Windows 11
GeForce RTX 4070 Ti
Ryzen 7 5800X3D
Additional context
Up until version 1.5.1 it was working correctly. That is enabling vertical FOV actually enabled vertical FOV and its adjustment didn't affect HUD. After the change introduced in 1.5.2 it's as broken as Global FOV as it affects HUD. Ultimate Trainer is capable changing FOV without affecting anything, so clearly it's possible to make it work, but it shouldn't be required for a functionality that was working just fine a year ago.
As reported by different user, FOV adjustment is broken even in VR: https://github.com/praydog/REFramework/issues/941
Describe the bug Enabling vertical FOV doesn't affect FOV at all. I have to manually override FOV to make it work. But that affects on-screen prompts so it's unusable.
Upload logs and any crash dumps re2_framework_log.txt
Identify the REFramework version 1.5.2, commit f0f73b2
To Reproduce Steps to reproduce the behavior:
Expected behavior REFramewrok should convert game's horizontal FOV to vertical one and not affect HUD
Screenshots Default FOV: Vertical FOV: Vertical FOV Override: Vertical FOV in 1.5.1:
Desktop and VR (please complete the following information):
Additional context Up until version 1.5.1 it was working correctly. That is enabling vertical FOV actually enabled vertical FOV and its adjustment didn't affect HUD. After the change introduced in 1.5.2 it's as broken as Global FOV as it affects HUD. Ultimate Trainer is capable changing FOV without affecting anything, so clearly it's possible to make it work, but it shouldn't be required for a functionality that was working just fine a year ago. As reported by different user, FOV adjustment is broken even in VR: https://github.com/praydog/REFramework/issues/941