Closed Smiffleblurf closed 2 years ago
REF shouldn't be doing anything here to your resolution or aspect ratio unless you are using VR. Make sure you didn't drop the openvr_api.dll into the folder by mistake.
There is also this script for REFramework that apparently enables 32:9 (albeit maybe not perfectly): https://www.nexusmods.com/monsterhunterrise/mods/40 if you want to try an alternative.
Also try downloading a newer build from here: https://github.com/praydog/REFramework-nightly/releases/
Only the dinput8.dll was dropped. I removed the Flawless Widescreen mod and used the one you linked above from Nexus with REF. So far it hasn't crashed after 3 game sessions with the aspect ratio fix. Looks like REF with those scripts worked. Thanks!
Discussed in https://github.com/praydog/REFramework/discussions/283
After setting that up, I started noticing every two games MHRise crashes consistently. It was noted in the community using REFramework prevents this kind of crash. However, after dropping REFramework's .dll into MHRise's directory it appears to override the changes Flawless Widescreen made as it drops me back to a 21:9 aspect ratio.
Is there something I can do to keep REFramework from overriding Flawless Widescreen? Thanks! I'll also reach out to the Flawless Widescreen group about it as well.