praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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[MHRise] REFramework overrides Flawless Widescreen #284

Closed Smiffleblurf closed 2 years ago

Smiffleblurf commented 2 years ago

Discussed in https://github.com/praydog/REFramework/discussions/283

Originally posted by **Smiffleblurf** March 15, 2022 Hi! Been using the Flawless Widescreen mod (https://www.flawlesswidescreen.org/) to be able to play Monster Hunter Rise on my 32:9 ultrawide 5120x1440 monitor (Samsung Odyssey Neo G9).
After setting that up, I started noticing every two games MHRise crashes consistently. It was noted in the community using REFramework prevents this kind of crash. However, after dropping REFramework's .dll into MHRise's directory it appears to override the changes Flawless Widescreen made as it drops me back to a 21:9 aspect ratio.
Is there something I can do to keep REFramework from overriding Flawless Widescreen? Thanks! I'll also reach out to the Flawless Widescreen group about it as well.
praydog commented 2 years ago

REF shouldn't be doing anything here to your resolution or aspect ratio unless you are using VR. Make sure you didn't drop the openvr_api.dll into the folder by mistake.

There is also this script for REFramework that apparently enables 32:9 (albeit maybe not perfectly): https://www.nexusmods.com/monsterhunterrise/mods/40 if you want to try an alternative.

Also try downloading a newer build from here: https://github.com/praydog/REFramework-nightly/releases/

Smiffleblurf commented 2 years ago

Only the dinput8.dll was dropped. I removed the Flawless Widescreen mod and used the one you linked above from Nexus with REF. So far it hasn't crashed after 3 game sessions with the aspect ratio fix. Looks like REF with those scripts worked. Thanks!