praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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Monster Hunter Rise Sunbreak Crash while Playing #445

Open cymhellfire opened 2 years ago

cymhellfire commented 2 years ago

Hi, there. Thanks to your greate work that let me enjoy the game. But there is an unknown issue crash the game frequently with reframework. Here are the log and mini dump files, hopes they can help you to figure out the reason. re2_framework_log.txt reframework_crash.zip

praydog commented 2 years ago

Please try the latest build and see if the issue goes away.

cymhellfire commented 2 years ago

Thanks for your reply. I've upgraded my local file to this version https://github.com/praydog/REFramework/actions/runs/2665872219. But there is still crashes during the game. Here is new log and dump file. re2_framework_log.txt reframework_crash.zip

praydog commented 2 years ago

Delete all of your scripts in reframework/autorun. From there, keep re-adding scripts until it starts crashing again. The problem is most likely from one of the scripts you're using. They aren't crash-proof and can crash the game if the person who wrote the script is using more advanced parts of the system or not cleaning something up properly.

ipisano commented 2 years ago

Do you have an AMD GPU? Because me and 2 friends of mine have the same issue with the same kind of error. I have a 6900XT, friend 1 has the same while friend 2 has a 6800. I have a 9900K, friend 1 has a 10700k, friend 2 has a 5600X. So at least we know it's not CPU dependant. Thing is, friend 1 has a laptop with a nvidia 3000 series where he never crashes. Crashes for all of us are restricted to the Citadel map, the game sometimes works for 2 minutes sometimes for 10, sometimes for 15. I started playing the game right after Sunbreak came out and I could play through all of the base game with no issues at all. One way to crash the game 100% is to attempt the Garangolm urgent quest (in the Citadel map). Now, here's the kicker... I've been using REFramework since day 1 to fix another issue that is irrelevant, but my friends never used it. So it's an issue with the game itself, however Capcom and AMD are doing nothing and I don't really know how to bring this issue to their attention.

From what I understand, the game tries to access something in an area of memory which it doesn't have access to: ExceptionAddress: 00000001443cc13c (MonsterHunterRise!AK::WriteBytesCount::Clear+0x00000000001c910c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000008 Parameter[1]: 0000000100000000 Attempt to execute non-executable address 0000000100000000

Edit: of course we tried all classic solutions like clean driver install, deleting game folder entirely and reinstalling, etc. We are all using Windows 10 64 bits, I'm using 21H1 (I know it's not the latest one but it's still getting regular updates) and I have no idea what versions the others have but we all keep update enabled