Open MyDopefish opened 4 years ago
There's a injection by Helifax using d3d11.dll to do texture overrides for removing the black borders that appears in cutscenes during ultrawide gameplay. Unfortunately these two mods are incompatible together as you can't chain them.
Helifax's fix is available from here (RESIDENT_EVIL_2_UI.7z): https://community.pcgamingwiki.com/files/file/1703-resident-evil-2-2019-fov-vignette-fix/
I believe his mod is based on 3Dmigoto: https://github.com/bo3b/3Dmigoto/releases
I second this. I also created an issue on 3DMigoto....can one of you please look into it?
There's a injection by Helifax using d3d11.dll to do texture overrides for removing the black borders that appears in cutscenes during ultrawide gameplay. Unfortunately these two mods are incompatible together as you can't chain them.
Helifax's fix is available from here (RESIDENT_EVIL_2_UI.7z): https://community.pcgamingwiki.com/files/file/1703-resident-evil-2-2019-fov-vignette-fix/