praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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UI never appears in Monster Hunter Rise #492

Open thechensta opened 2 years ago

thechensta commented 2 years ago

I had this working in Manjaro, but after I recently switched to Pop!_OS, I can never get the UI to show. I've edited the user.reg file to add the dll override, added

WINEDLLOVERRIDES="dinput8.dll=n,b" %command%

to the launch options, tried proton 7.0-3, experimental, and latest GE while deleting the shader caches. I've not added any mods aside from this one thus far.

I'm unsure if this is related, but I also cannot change my display settings:

Whenever I try to change those settings, the game immediately reverts it back. I can, however, switch between windowed and fullscreen via alt + enter. The only reason I mention this is that I see that the reframework log (attached) spits out a bunch of resets, and maybe whatever is reverting my display settings is also reverting whatever reframework is doing in the background. The recent patch could also just be a culprit, but I have the latest version of reframework as well.

Running Pop!_OS 22.04 LTS, RTX 3080 (515.48)

re2_framework_log.txt

thechensta commented 2 years ago

I found out what the issue was. Apparently REFramework doesn't play nice with the flatpak Steam version of MHR. Now as to why they don't play nice, I don't know. I'll let you guys decide how you want to close this issue. I switched to the .deb version, and it works fine again.