When playing RE8 in VR and using interlaced rendering all of the UI including the crosshair is rendered in different positions on each display on the headset sort of giving me double vision and it's really confusing and nauseating so Ive been playing the game with normal rendering so far. I would rather use Interlaced though as it basically doubles my fps with basically no visual impact other than some weird wavy depth perception thingy when in VR which I dont mind at all.
I've also played RE7 in VR and it doesn't have the same issue. In fact it runs perfectly fine except for a missing crosshair which i did find a fix to but its not so much of an annoyance that i would bother changing it.
EDIT: FYI I'm using a quest 2 over oculus link with oculus as the default OpenXR runtime running the game over OpenXR.
Running it over OpenVR does not fix the issue and has worse performance.
When playing RE8 in VR and using interlaced rendering all of the UI including the crosshair is rendered in different positions on each display on the headset sort of giving me double vision and it's really confusing and nauseating so Ive been playing the game with normal rendering so far. I would rather use Interlaced though as it basically doubles my fps with basically no visual impact other than some weird wavy depth perception thingy when in VR which I dont mind at all.
I've also played RE7 in VR and it doesn't have the same issue. In fact it runs perfectly fine except for a missing crosshair which i did find a fix to but its not so much of an annoyance that i would bother changing it.
EDIT: FYI I'm using a quest 2 over oculus link with oculus as the default OpenXR runtime running the game over OpenXR. Running it over OpenVR does not fix the issue and has worse performance.