praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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SF6 Unable to launch (Process is suspended) #557

Open abdoprime opened 1 year ago

abdoprime commented 1 year ago

In REFramework Log File: [2022-10-29 02:06:44.728] [REFramework] [info] REFramework entry [2022-10-29 02:06:44.729] [REFramework] [info] Game Module Addr: 7ff6997a0000 [2022-10-29 02:06:44.729] [REFramework] [info] Game Module Size: 11980000 [2022-10-29 02:06:44.729] [REFramework] [info] Preallocated buffer: 7ff699790fc0 [2022-10-29 02:06:44.729] [REFramework] [info] Getting OS version information... [2022-10-29 02:06:44.729] [REFramework] [info] OS Version Information [2022-10-29 02:06:44.729] [REFramework] [info] Major Version: 10 [2022-10-29 02:06:44.729] [REFramework] [info] Minor Version: 0 [2022-10-29 02:06:44.729] [REFramework] [info] Build Number: 19044 [2022-10-29 02:06:44.729] [REFramework] [info] Platform Id: 2 [2022-10-29 02:06:44.729] [REFramework] [info] Disclaimer: REFramework does not send this information to the developers or any other third party. [2022-10-29 02:06:44.729] [REFramework] [info] This information is only used to help with the development of REFramework. [2022-10-29 02:06:44.729] [REFramework] [info] [REFramework] Waiting for D3D12...

Game stays suspended when attempting to launch with reframework dinput8.dll. Works if removed. All overlays of any kind turned off, all other programs turned off, drivers fully updated, ran the program as administrator

praydog commented 1 year ago

This doesn't make a whole lot of sense. REFramework is stuck because it's waiting for d3d12.dll to load which should come with every install of windows. It shouldn't take any longer than a second. Are you using ReShade, on a Steam Deck, using DXVK or something?

If all fails you can also inject dinput8.dll into the process after it's started using something like Process Hacker.

abdoprime commented 1 year ago

No Reshade, Not Steam Deck, no DXVK. Graphics Card being used is GTX1650, using Nvidia GeForce driver, 526.47 - WHQL version. I will try to use process hacker to inject the DLL and report back