Open JustMyma opened 1 year ago
This is completely fixed in the pd-upscaler
branch, just some issues with crashing are being worked out.
May be I do something wrong, but it didn't help for me.
Additionaly I tryed: Disable G-sync for all monitors Tryed to unckeck/check all options in menu (vr/ performance/ debug, On asynchronus render uncheck - game crash) Tryed min graphics settings Tryed min resolution and Hz in oculus Update win 10
Always fps in VR is a half of ingame fps
Tryed on/off FidelityFX
RESIDENT EVIL 2 BIOHAZARD RE2.zip This is compiled dlls that I use
Again, it's completely fixed in the pd-upscaler
branch. I forgot to mention that it requires an unreleased plugin to work in the first place, and requires the new rendering method to be set to Single Frame Multi-Pass
(which only works with the unreleased plugin).
Ok, thank you. I don't understand why this problem only in my case?
It's not. The current rendering method is GPU & CPU heavy. The new one lowers the burden on both of them.
Got it. Finally, I added PDPerfPlugin.dll, set VR_RenderingTechnique=2 (multi-pass in menu) and now I have a new problem: in HMD I in steamvr room, renders only on monitor (tracking works) :(
Again, it's not released. The PDPerfPlugin.dll you have is a dummy DLL that doesn't do anything.
re2_framework_log.txt I have a similar problem . Rtx 4070ti , ryzen 5600x and oculus quest 2
I found what the problem is, you need to lower the graphics settings in Nvidia experience to a minimum. Scale reduce to 0.7 and fps up to 120hz
I found what the problem is, you need to lower the graphics settings in Nvidia experience to a minimum. Scale reduce to 0.7 and fps up to 120hz
Now I use 72hz and max scale with FSR to balance, max settings in game with RT. Sometimes it works fine, sometimes it becomes unplayable (in this case reboot and quit all programs like discord helps). I tryed to use pd-upscaler with PDPerfPlugin from nexus mods and dlss, but game does't start at all in VR mode.
So uh.. I feel pretty dumb asking this, but how do I get my hands on the pd-upscaler branch? Is there a way or do I need for the changes to come to the master branch? I have a decent machine and know I can run the game at 72 fps (rtx 3070 + r5 5600x + 32gb RAM)
Hello, I have 60 FPS in Oculus quest 2 (120 FPS on the monitor) at 120 Hz, 45 at 90 Hz and so on. When I take it off my head and put again it 1-0 frames per second. RTX 4080, without VR 200+ frames per second. I tryed to disabling ASW, tryed to delete openvr_api, vsync is off. Nothing helps