The latest version of Monster Hunter Rise: Sunbreak will always trigger a full shader recompilation every time the game boots, so long as REFramework is active. Renaming the DLL to disable REFramework makes the shader no longer need to be recompiled on boot.
The latest version of Monster Hunter Rise: Sunbreak will always trigger a full shader recompilation every time the game boots, so long as REFramework is active. Renaming the DLL to disable REFramework makes the shader no longer need to be recompiled on boot.