praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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MH Rise compiles shaders on every boot if REFramework is enabled #667

Open csolisr opened 1 year ago

csolisr commented 1 year ago

The latest version of Monster Hunter Rise: Sunbreak will always trigger a full shader recompilation every time the game boots, so long as REFramework is active. Renaming the DLL to disable REFramework makes the shader no longer need to be recompiled on boot.

HangingApples commented 5 months ago

Still experiencing this also.

Stiverton commented 5 months ago

Same here with a RX 5700 XT

akiirui commented 5 months ago

Same issue here, maybe caused by #842.

If game crashs when exit to desktop, we will meet compiling shaders at next game starts.