Not necessarily a bug report per se, but a behavioural issue I don't quite understand. I'm trying to write a simple plugin that performs actions upon game startup and shutdown (which do not require any REFramework API functionality).
What I've found is that DLL_PROCESS_DETACH never happens when the game shuts down. While I don't think (from a cursory glance) that REFramework calls FreeLibrary(), I was under the impression Windows would still trigger this event when unloading the calling process' address space.
Upon further investigation, using an independent proxy DLL (proxying version.dll), this behaviour seems to be a general issue (at least with RE4 Remake) and not related to REF.
Not necessarily a bug report per se, but a behavioural issue I don't quite understand. I'm trying to write a simple plugin that performs actions upon game startup and shutdown (which do not require any REFramework API functionality).
What I've found is that DLL_PROCESS_DETACH never happens when the game shuts down. While I don't think (from a cursory glance) that REFramework calls FreeLibrary(), I was under the impression Windows would still trigger this event when unloading the calling process' address space.