Open TeTr-a opened 1 year ago
Use the ultrawide option to adjust the FOV scaling to your liking, it should look more normal in cutscenes. Though, if you already are, and just increasing it to very large values, that won't really help.
This helped a bit, fixes the buggy DOF also. I think the problem is that the cutscenes were made in 16:9, which is why they are pillarboxed on ultrawide by default. So even just extending them to 21:9 while keeping the same FOV will not look quite right.
Heya pray, thanks for this mod and all your work! There is a graphical issue while using the FOV sliders during cutscenes in RE4.
The game places artifical lights in a scene to light it, and if your FOV is different from the vanilla value then those artificial lights become very visible and quite the eysore.
I've attached screenshots below showing the issue. I've increased the FOV to a very large amount to show the issue more clearly, but even a small increase exhibits this behavior as well. Perhaps there could be an option that disables FOV changes when cutscenes are playing? Thanks.
![20230401085229_1](https://user-images.githubusercontent.com/112025198/229293448-35ac0c49-810a-448b-814c-745a2518b4fe.jpg)
EDIT: I realize this may be complicated to implement, if so then maybe you could set up a keybind option to disable these settings on the fly? Instead of having to open the menu and click.