praydog / REFramework

Scripting platform, modding framework and VR support for all RE Engine games
https://cursey.github.io/reframework-book/
MIT License
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Disable Chromatic Aberration in SF6? #986

Open pyide opened 8 months ago

pyide commented 8 months ago

More than half a year in, there's unfortunately still no method of toggling this clarity destroying post-process effect for this game.

It appears to be applied much stronger on some stages than others. Because of that I'm not sure if it can easily be adjusted universally like the vignette option in the current version of RE Framework, but it would be a significant boost to visual quality and clarity if possible.

The DLAA mod helps a great deal with clarity over the blurry stock TAA, even at low resolutions, but any benefit there is still thrown out the window when CA is in full effect.

See this zoomed in comparison of a character from the far edge of training mode screen where the chromatic aberration looks non-existent, versus the ring stage from the same position where it's heavy with the obvious red/orange & blue fringing around the character and additional blur on the model and textures:

sf6ca

There's been zero adjustment in gfx settings between the two shots, the only difference is the stage.