Click here for a demonstration
npm install easystarjs
bower install easystarjs
easystar.js is an asynchronous A* pathfinding API written in Javascript for use in your HTML5 games and interactive projects. The goal of this project is to make it easy and fast to implement performance conscious pathfinding.
var easystar = new EasyStar.js();
easystar.setGrid(twoDimensionalArray);
easystar.setAcceptableTiles(arrayOfAcceptableTiles);
easystar.findPath(startX, startY, endX, endY, callback);
easystar.calculate();
easystar.setIterationsPerCalculation(someValue);
easystar.avoidAdditionalPoint(x, y);
easystar.enableDiagonals();
easystar.enableCornerCutting();
easystar.setAdditionalPointCost(x, y, cost);
easystar.setTileCost(tileType, multiplicativeCost);
easystar.enableSync();
easystar.setDirectionalCondition(x, y, [EasyStar.TOP, EasyStar.LEFT]); // only accessible from the top and left
var instanceId = easystar.findPath(startX, startY, endX, endY, callback);
// ...
easystar.cancelPath(instanceId);
First create EasyStar.
// for web
var easystar = new EasyStar.js();
// for node.js
var easystarjs = require('easystarjs');
var easystar = new easystarjs.js();
Create a grid, or tilemap. You may have made this with a level editor, or procedurally. Let's keep it simple for this example.
var grid = [[0,0,1,0,0],
[0,0,1,0,0],
[0,0,1,0,0],
[0,0,1,0,0],
[0,0,0,0,0]];
Set our grid.
easystar.setGrid(grid);
Set tiles which are "walkable".
easystar.setAcceptableTiles([0]);
Find a path.
easystar.findPath(0, 0, 4, 0, function( path ) {
if (path === null) {
alert("Path was not found.");
} else {
alert("Path was found. The first Point is " + path[0].x + " " + path[0].y);
}
});
EasyStar will not yet start calculating my path.
In order for EasyStar to actually start calculating, I must call the calculate() method.
You should call easystar.calculate()
on a ticker, or setInterval.
If you have a large grid, then it is possible that these calculations could slow down the browser.
For this reason, it might be a good idea to give EasyStar a smaller iterationsPerCalculation
value via
easystar.setIterationsPerCalculation(1000);
It may take longer for you to find a path this way, but you won't completely halt your game trying to find one. The only thing left to do now is to calculate the path.
easystar.calculate();
easystar.js is licensed under the MIT license. You may use it for commercial use.
In order to run the demo you will need node.js, and npm installed.
git clone https://github.com/prettymuchbryce/easystarjs.git
cd easystarjs/demo
npm install
node app.js
Open your browser to 127.0.0.1:3000 to see the example.
npm run test
If you have any questions, comments, or suggestions please open an issue.