When Restart=always is used in a unit and that unit is "Conflicted" by another unit. The shutdown mechanism works, but depending on the RestartDelay setting a new instance of that unit is spawned. A behavior that (at least for me) is unexpected. Issue a warning is such a combination has been found
When Restart=always is used in a unit and that unit is "Conflicted" by another unit. The shutdown mechanism works, but depending on the RestartDelay setting a new instance of that unit is spawned. A behavior that (at least for me) is unexpected. Issue a warning is such a combination has been found