issues
search
profan
/
smidig
some kind of game engine, with accompanying test code
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Seperate out independent parts into somewhat separate library.
#140
profan
opened
8 years ago
0
Consider implementing something to make it easier to work with Fibers.
#139
profan
opened
8 years ago
1
Get rid of ADT and Nullable as they're unused.
#138
profan
closed
8 years ago
0
Implement ring-buffer abstraction which layers over another container.
#137
profan
opened
8 years ago
0
Console Feature Wishlist
#136
profan
opened
8 years ago
1
Create safe ByteBuffer replacement for certain places we currently use a Input/OutputStream.
#135
profan
opened
8 years ago
0
Fix issue with crashing in rpc.d usage.
#134
profan
opened
8 years ago
0
Get rid of unused SDL2 text rending function.
#133
profan
closed
8 years ago
0
Create string formatting replacement with handles both D and C strings automatically.
#132
profan
opened
8 years ago
0
Separate out input handler into simple input and controller support.
#131
profan
opened
8 years ago
0
Create HashMap specialized for integer keys.
#130
profan
closed
8 years ago
1
Fix problem with shrinking arrays.
#129
profan
opened
8 years ago
0
Implement logger which works well with threading.
#128
profan
opened
8 years ago
0
Abolish unnecessary coordinate transformations.
#127
profan
opened
8 years ago
0
Create usable unique pointer.
#126
profan
opened
8 years ago
0
Implement intrusive linked list which allows item to reside in several lists.
#125
profan
opened
8 years ago
0
Arrange members in structures into public/private blocks or similar.
#124
profan
opened
8 years ago
0
Get rid of ResourceManager usage in engine.
#123
profan
closed
8 years ago
0
Handle all state internally, minimizing state changes towards OpenGL.
#122
profan
opened
8 years ago
3
Generalize VertexArray to multiple arrays.
#121
profan
closed
8 years ago
4
Reconsider use of region allocator inside rpc.d
#120
profan
opened
8 years ago
0
Implement HashMap specialized for integer keys.
#119
profan
opened
8 years ago
0
Think about making the input system a bunch of static methods.
#118
profan
opened
8 years ago
0
Replace linkDependencies in ecs.d with static foreach if possible.
#117
profan
opened
8 years ago
0
Replace region allocator and ILinkedList in event.d with ring buffer.
#116
profan
opened
8 years ago
0
Probably rename "Error" enums used for returning errors to Result.
#115
profan
opened
8 years ago
0
Adjust internal allocator for FontAtlas to actually be safe.
#114
profan
opened
8 years ago
0
Eradicate string mixins from fsm.d to the extent it is possible.
#113
profan
opened
8 years ago
0
Get rid of current deps.d blob thing, load dependencies in a saner way.
#112
profan
opened
8 years ago
1
Add windows-specific code to adjust timer granularity.
#111
profan
opened
8 years ago
0
Implement a dense runtime multidimensional array.
#110
profan
opened
8 years ago
0
Add handle abstraction.
#109
profan
opened
8 years ago
1
Create separate Array constructor which can take a Range.
#108
profan
opened
8 years ago
0
Integrate lua as a possible scripting language.
#107
profan
opened
8 years ago
0
feature/intrusiveevent
#106
profan
closed
8 years ago
0
Introduce possibility for aligned allocations for collections.
#105
profan
opened
8 years ago
0
Implement intrusive linked list.
#104
profan
closed
8 years ago
1
Implement a fixed size HashMap.
#103
profan
closed
8 years ago
1
Think about adding bindings which let you choose between dynamic and static linking.
#102
profan
opened
8 years ago
0
Consider moving to bgfx for rendering needs.
#101
profan
opened
8 years ago
1
feature/errorhandling
#100
profan
closed
8 years ago
0
Move variables inside run function in engine out from statics.
#99
profan
closed
8 years ago
1
Add error handling everywhere where necessary.
#98
profan
opened
8 years ago
1
Separate shader loading from file reading.
#97
profan
opened
8 years ago
0
Implement abstraction for element buffers.
#96
profan
opened
8 years ago
0
Find out what causes crash in ECS unit tests.
#95
profan
opened
8 years ago
0
Make rendering layer which is "bindless" to the user's perspective.
#94
profan
closed
8 years ago
2
Make typesafe shaders.
#93
profan
opened
8 years ago
1
Create more ergonomic interface for simple primitive drawing.
#92
profan
opened
8 years ago
0
Clean up inside file i/o handling code.
#91
profan
opened
8 years ago
0
Next