propensive / cellulose

A comprehensive Scala library for working with CoDL files
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codl codl-parser

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Cellulose

Comprehensive tools for working with CoDL in Scala

Cellulose is the reference implementation of the CoDL specification, and aims to provide and demonstrate the working machinery of the language in Scala. The functionality in Cellulose is similar to that found in typical JSON or XML libraries.

Features

Availability

Getting Started

Cellulose provides facilities for constructing, parsing, accessing, manipulating and serializing CoDL data.

Constructing

The easiest way to construct a new CoDL literal value is with an interpolated codl"" string, for example,

val codl: Codl = codl"""
  item 1
    size  1.08m
    mass  40kg
"""

Like any CoDL document, any amount of margin may be used as long is it is consistent.

The CoDL literal will be parsed at compiletime, and any mistakes will present themselves as compile errors. But the document will only be checked against the "free" schema.

Parsing

Text can be parsed as untyped CoDL at runtime with the Codl.parse method. This currently accepts a Reader, but later versions will accept a DataStream, i.e. a LazyList[IArray[Byte]], and will be able to parse directly from any streamable source.

Given a CoDL schema, it's possible to parse, checking for conformance at the same time, with,

schema.parse(input)

Both methods will produce a CodlDoc instance, which will include the schema that checked it.

Model

The CoDL document model accommodates nodes which may contain comments, data (as parameters or child nodes) and remarks (comments at the ends of lines).

Accessing values

A common way to work with CoDL data is to convert it to a case class structure. This requires a Codec instance. Codecs are defined for simple types like primitives and Text, and will be derived for product compositions of these types on demand.

A CodlDoc can be converted to another type with the CodlDoc#as method, for example:

schema.parse(input).as[Person]

The exceptions which should be handled from such a call will depend on the definition of Person, but the exceptions will be statically known.

Serialization

Likewise, any type which has a Codec instance can be serialized to CoDL, with the codl extension method, for example,

val personCodl: CodlDoc =
  Person(t"Timothy", 28, TeamRef(t"Zeta")).codl

This can then be serialized to Text with the Codl#serialize method:

val txt = personCodl.serialize

Status

Cellulose is classified as fledgling. For reference, Soundness projects are categorized into one of the following five stability levels:

Projects at any stability level, even embryonic projects, can still be used, as long as caution is taken to avoid a mismatch between the project's stability level and the required stability and maintainability of your own project.

Cellulose is designed to be small. Its entire source code currently consists of 1942 lines of code.

Building

Cellulose will ultimately be built by Fury, when it is published. In the meantime, two possibilities are offered, however they are acknowledged to be fragile, inadequately tested, and unsuitable for anything more than experimentation. They are provided only for the necessity of providing some answer to the question, "how can I try Cellulose?".

  1. Copy the sources into your own project

    Read the fury file in the repository root to understand Cellulose's build structure, dependencies and source location; the file format should be short and quite intuitive. Copy the sources into a source directory in your own project, then repeat (recursively) for each of the dependencies.

    The sources are compiled against the latest nightly release of Scala 3. There should be no problem to compile the project together with all of its dependencies in a single compilation.

  2. Build with Wrath

    Wrath is a bootstrapping script for building Cellulose and other projects in the absence of a fully-featured build tool. It is designed to read the fury file in the project directory, and produce a collection of JAR files which can be added to a classpath, by compiling the project and all of its dependencies, including the Scala compiler itself.

    Download the latest version of wrath, make it executable, and add it to your path, for example by copying it to /usr/local/bin/.

    Clone this repository inside an empty directory, so that the build can safely make clones of repositories it depends on as peers of cellulose. Run wrath -F in the repository root. This will download and compile the latest version of Scala, as well as all of Cellulose's dependencies.

    If the build was successful, the compiled JAR files can be found in the .wrath/dist directory.

Contributing

Contributors to Cellulose are welcome and encouraged. New contributors may like to look for issues marked beginner.

We suggest that all contributors read the Contributing Guide to make the process of contributing to Cellulose easier.

Please do not contact project maintainers privately with questions unless there is a good reason to keep them private. While it can be tempting to repsond to such questions, private answers cannot be shared with a wider audience, and it can result in duplication of effort.

Author

Cellulose was designed and developed by Jon Pretty, and commercial support and training on all aspects of Scala 3 is available from Propensive OÜ.

Name

To coddle, a homonym of CoDL, means—proverbially—to "wrap in cotton wool"; cotton wool is 90% cellulose.

In general, Soundness project names are always chosen with some rationale, however it is usually frivolous. Each name is chosen for more for its uniqueness and intrigue than its concision or catchiness, and there is no bias towards names with positive or "nice" meanings—since many of the libraries perform some quite unpleasant tasks.

Names should be English words, though many are obscure or archaic, and it should be noted how willingly English adopts foreign words. Names are generally of Greek or Latin origin, and have often arrived in English via a romance language.

Logo

The logo imagines a high-level arrangement of cells in a hexagonal grid.

License

Cellulose is copyright © 2024 Jon Pretty & Propensive OÜ, and is made available under the Apache 2.0 License.