pseudopulse / ChaoticSkills

A mod for Risk of Rain 2 that adds various skills.
0 stars 2 forks source link

Chaotic Skills

Adds a bunch of alternate skills!

Captain

Beacon: Design (Misc) - Emits waves that cripple and knockback ALL characters.

Beacon: Void (Misc) - Vo??id Fo??g slowly damages enemies within the radius.

Offensive Microbots (Passive) - Gain 3 combatant microbots that fire slowing lasers at nearby enemies for 160% damage, and one alongside you for 360% damage

Spark Cannon (Primary) - Channel an electric beam for 340% damage. Deals critical hits after 3 seconds.

Crash Remote (Utility) - Call down reinforcements from the UES Safe Travels, has a long cooldown.

Commando

SFG-900 (Primary) - Stunning. Launch a slow-moving energy ball for 700% damage.

Frost Grenade (Special) - Freezing. Toss a grenade that explodes in an icy blast. Does no damage, but freezes targets.

Barrage (Secondary) - Stunning. Fire 3 targeted rockets for 400% damage.

Engineer

TR-80 Sniper Turret (Special) - Place a turret that inherits all of your items. Fires a piercing bolt for 900% that slows. Can place up to 1.

PM-30 Support Turret (Special) - Place a turret that inherits all of your items. Heals it's owner and provides them with 8 seconds of invulnerability and guaranteed critical hits after enough healing. Can place up to 1

BFT-9000 (Special) - Place a massive turret that inherits all of your items. Fires a giant fucking laser with a massive blast radius for 13,567.5% 3.0 on a long cooldown. Can place up to 1.

Overdrive Boost (Utility) - Agile. Stunning. Launch into the air and boost forward after a short delay. Deal 100%-2500% damage depending on fall speed. Immunity to fall damage while boosting.

Thermal Blast (Primary) - Agile. Ignite. Fire dual flamethrowers for 600% damage.

Constructor Pylon (Special) - Place a stationary device that produces clones of it's targets periodically. Clones inherit your items.

Mercenary

Phantom Strike (Primary) - Unleash a flurry of 3 phantom mercenaries that each slash for 200% damage.

Fluoresence (Secondary) - Agile. Tether enemies, dragging them towards you and repeatedly strike them for 15% damage. 50% slow on self when active.

Momentum Capacitors (Passive) - Killing airborne enemies grants a stacking 10% boost to damage. All stacks reset upon touching the ground.

Artificer

Overcharged Jetpack (Passive) - Hold jump midair to fly. Flying drains fuel. Fuel passively regenerates over time. Running out of fuel will temporarily disable the jetpack.

Fracture (Primary) - Charge up a lunar bolt for 300%-1100% damage.

Flamerang (Primary) - Ignite. Swing a flaming sawblade for 400% damage per second.

M1A2 SEPV3 Main Battle Tank (Utility) - Deploy a rideable M1A2 SEPV3 Main Battle Tank. Primary fire launches a rocket for 2500% damage.

Bandit

Sadism (Passive) - Your attacks strike an additional time for each debuff on the target, dealing 50% TOTAL damage.

Feign (Utility) - Negate the next instance of damage and warp behind the attacker. Grants your next attack quadruple damage.

MUL-T

Auto-Nailblast (Primary & Misc) - Fire a stream of shotgun blasts for 6x90% damage. 50% slow on self when active.

Heat Flush (Primary & Misc) - Fire a volley of molten slag, dealing 180% ignite damage and setting terrain ablaze.

Huntress

Destroyer (Special) - Charge up a piercing blade for 900%-3700% damage. Emits a stunning shockwave when fully charged. 50% slow on self when charging.

Acrid

Pathosis (Passive) - Attacks that apply poison instead apply Pathosis. Targets afflicted with Pathosis share damage taken with the nearby afflicted. 7.5s duration

Railgunner

HR-30 Redirector (Primary) - Toss a device that redirects shots into nearby enemies when struck, amplifying their damage. Hold up to 4.

Changelog

1.8.3