Adds a bunch of alternate skills!
Beacon: Design (Misc) - Emits waves that cripple and knockback ALL characters.
Beacon: Void (Misc) - Vo??id Fo??g slowly damages enemies within the radius.
Offensive Microbots (Passive) - Gain 3 combatant microbots that fire slowing lasers at nearby enemies for 160% damage, and one alongside you for 360% damage
Spark Cannon (Primary) - Channel an electric beam for 340% damage. Deals critical hits after 3 seconds.
Crash Remote (Utility) - Call down reinforcements from the UES Safe Travels, has a long cooldown.
SFG-900 (Primary) - Stunning. Launch a slow-moving energy ball for 700% damage.
Frost Grenade (Special) - Freezing. Toss a grenade that explodes in an icy blast. Does no damage, but freezes targets.
Barrage (Secondary) - Stunning. Fire 3 targeted rockets for 400% damage.
TR-80 Sniper Turret (Special) - Place a turret that inherits all of your items. Fires a piercing bolt for 900% that slows. Can place up to 1.
PM-30 Support Turret (Special) - Place a turret that inherits all of your items. Heals it's owner and provides them with 8 seconds of invulnerability and guaranteed critical hits after enough healing. Can place up to 1
BFT-9000 (Special) - Place a massive turret that inherits all of your items. Fires a giant fucking laser with a massive blast radius for 13,567.5% 3.0 on a long cooldown. Can place up to 1.
Overdrive Boost (Utility) - Agile. Stunning. Launch into the air and boost forward after a short delay. Deal 100%-2500% damage depending on fall speed. Immunity to fall damage while boosting.
Thermal Blast (Primary) - Agile. Ignite. Fire dual flamethrowers for 600% damage.
Constructor Pylon (Special) - Place a stationary device that produces clones of it's targets periodically. Clones inherit your items.
Phantom Strike (Primary) - Unleash a flurry of 3 phantom mercenaries that each slash for 200% damage.
Fluoresence (Secondary) - Agile. Tether enemies, dragging them towards you and repeatedly strike them for 15% damage. 50% slow on self when active.
Momentum Capacitors (Passive) - Killing airborne enemies grants a stacking 10% boost to damage. All stacks reset upon touching the ground.
Overcharged Jetpack (Passive) - Hold jump midair to fly. Flying drains fuel. Fuel passively regenerates over time. Running out of fuel will temporarily disable the jetpack.
Fracture (Primary) - Charge up a lunar bolt for 300%-1100% damage.
Flamerang (Primary) - Ignite. Swing a flaming sawblade for 400% damage per second.
M1A2 SEPV3 Main Battle Tank (Utility) - Deploy a rideable M1A2 SEPV3 Main Battle Tank. Primary fire launches a rocket for 2500% damage.
Sadism (Passive) - Your attacks strike an additional time for each debuff on the target, dealing 50% TOTAL damage.
Feign (Utility) - Negate the next instance of damage and warp behind the attacker. Grants your next attack quadruple damage.
Auto-Nailblast (Primary & Misc) - Fire a stream of shotgun blasts for 6x90% damage. 50% slow on self when active.
Heat Flush (Primary & Misc) - Fire a volley of molten slag, dealing 180% ignite damage and setting terrain ablaze.
Destroyer (Special) - Charge up a piercing blade for 900%-3700% damage. Emits a stunning shockwave when fully charged. 50% slow on self when charging.
Pathosis (Passive) - Attacks that apply poison instead apply Pathosis. Targets afflicted with Pathosis share damage taken with the nearby afflicted. 7.5s duration
HR-30 Redirector (Primary) - Toss a device that redirects shots into nearby enemies when struck, amplifying their damage. Hold up to 4.