ptitSeb / Eldritch

Eldritch port to the OpenPandora (meaning Arm / GLES2 / OpenAL): Status Working (with latest data file from Steam)
https://boards.openpandora.org/topic/18323-eldritch/
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AmigaOS4 : color issues in the game #3

Closed kas1e closed 3 years ago

kas1e commented 4 years ago

Issues are that all in the game a bit "red" game and some wrong colors in fog which we discuss before

ptitSeb commented 4 years ago

It would have been easier with 3 separates tickets...

Anyway, for the EldritchSaveLoad_SaveMaster, where should it save if not on "./main.eldritchmastersave" ?

kas1e commented 4 years ago

Will split issues in different tickets now, and that one we can keep for "colors" issue

kas1e commented 4 years ago

With removed swap, things not changes, but still works as before at least :)

kas1e commented 4 years ago

I think lately, maybe issues can be related to fragment shaders itself? Like, some endian conversion inside fragment shader needs to be done?

kas1e commented 4 years ago

I rebuild the whole game now with that last define disabled in color.h and it also didn't change anything (same all fine in the menu, and same "too red" in the game), so probably that ifdef can be removed too? Fewer ifdefs always better, code clean and in some parts faster too IMHO?

ptitSeb commented 4 years ago

Ok, I'll remove it

kas1e commented 3 years ago

Fixed with newer builds