Closed kas1e closed 3 years ago
It would have been easier with 3 separates tickets...
Anyway, for the EldritchSaveLoad_SaveMaster, where should it save if not on "./main.eldritchmastersave" ?
Will split issues in different tickets now, and that one we can keep for "colors" issue
With removed swap, things not changes, but still works as before at least :)
I think lately, maybe issues can be related to fragment shaders itself? Like, some endian conversion inside fragment shader needs to be done?
I rebuild the whole game now with that last define disabled in color.h and it also didn't change anything (same all fine in the menu, and same "too red" in the game), so probably that ifdef can be removed too? Fewer ifdefs always better, code clean and in some parts faster too IMHO?
Ok, I'll remove it
Fixed with newer builds
Issues are that all in the game a bit "red" game and some wrong colors in fog which we discuss before