Thanks for downloading this distribution of Eldritch's source code!
Please note that this is an unsupported, unmaintained release; documentation is limited to this readme file and I will not be integrating changes. Questions and bug reports are welcome at david.pittman@gmail.com, but I cannot promise I will be able to respond.
This release has been updated from the 2014 release to include the new audio engine (a modified version of SoLoud) as well as the content for the Steam version of the game, without any dependencies on Steam's libraries.
It will be necessary for OS X and Linux users to download GL and GLEW or GLES. For Windows users, the library files included here should suffice.
IDE project files are provided for Visual Studio 2015, Code::Blocks, and Xcode, but it may be more desirable to rebuild your own project file.
This distribution does not include most of the game's content, but configuration, script, and room files are included and are licensed the same as the source code. (All game content not included here is not covered by these license terms and may not be redistributed.)
For Windows users, precompiled Release binaries have been provided for immediate access to the game's debug tools and level editor. To access the editor, press Tab during gameplay.
The game's .cpk files (not included here; you must purchase a copy of Eldritch to get them) can be unpacked with the FilePacker.exe tool. Deleting, renaming, or moving the .cpk files will force the game to load from loose files instead.
Configuration/script files (.config extension) are used to define most aspects of the game: procedural generation parameters, entity composition, AI behaviors, etc. They can be parsed at runtime or precompiled with ConfigCompiler.exe.
The source code for the tools is included, but they have not been ported to OS X or Linux.
Happy coding! David