Open pvcraven opened 6 years ago
I think it is a good idea to size and scale any object in the comparison to a 64x64 human size (player/zombie/bandits). As Kyle mentioned above, we should create our sprites in the comparison to the player. For example, we should make a tree maybe 2 to 3 times taller than the player height of 64 pixels (128-192 pixel height).
The pixel density should stay the same for all artwork so we don't create inconsistent art styles. Did we decide to keep the standard box to 64x64? If so, we could keep the same pixel density by scaling objects from there. For example, a tree would have a width one box unit (64x64 pixels) and the height of 2 to 3 box units. Not sure if this makes sense to anyone else, let's get together in class and discuss this further.
The trees, bushes, zombies, and apples are all the same size. Seems like at least the trees should be bigger.