pvcraven / 2018_cis390ag

2D Unity Game developed by Simpson College students
GNU General Public License v3.0
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Guide to relative size on objects #80

Open pvcraven opened 6 years ago

pvcraven commented 6 years ago

The trees, bushes, zombies, and apples are all the same size. Seems like at least the trees should be bigger.

Kyle-Hovey commented 6 years ago

I have been creating my sprites assuming that the character would be 64 pixels tall, and basing my artwork off of that. So the cabin I made is 192x128, with a door that is 64px tall. The minecart I made is half of a persons height, 32px. Any other comments or opinions?

keeganlamparek commented 6 years ago

I think it is a good idea to size and scale any object in the comparison to a 64x64 human size (player/zombie/bandits). As Kyle mentioned above, we should create our sprites in the comparison to the player. For example, we should make a tree maybe 2 to 3 times taller than the player height of 64 pixels (128-192 pixel height).

keeganlamparek commented 6 years ago

The pixel density should stay the same for all artwork so we don't create inconsistent art styles. Did we decide to keep the standard box to 64x64? If so, we could keep the same pixel density by scaling objects from there. For example, a tree would have a width one box unit (64x64 pixels) and the height of 2 to 3 box units. Not sure if this makes sense to anyone else, let's get together in class and discuss this further.