For making music, and visuals. https://github.com/pygame/parrotjoy
python3 -m venv venv
. ./venv/bin/activate
pip install -r requirements.dev.txt
parrotjoy
There are 4 audio tracks. The first two tracks
Pressing the numbered buttons (1,2,3,4) in combination with modifier
ones.
If recording, track.finish() else: track.play()
The analog controllers can be used to trim a track. This is useful if you record too much sound, or you want to line it up with other parts.
Left stick trims the start of the track. Tap the left stick to the right to have less of the sound from the beginning.
Right stick is for trimming the end of the track.
s
, start recording a new track
S
, record over the top of an existing track
f
, finish recording track.
p
, play
w
, trim the START of the sound. Get MORE sound on LEFT of sound.
e
, trim the START of the sound. Get LESS sound on LEFT of sound.
r
, trim the END of the sound. Get LESS sound on RIGHT of sound.
t
, trim the END of the sound. Get MORE sound on RIGHT of sound.
space
, adjust the BPM timer. Tap it in time until the BPM is as you like.
'0', use Looper scene.
'9', use VideySynth scene.
'8', strawberries.
Tests can be found in the tests/ folder.
Type pytest
.
Or run python -m tox
Tests are run on mac, linux, windows when there is a pull request made.
Releasing is tested with python3.7(not python2 or any other version).
To the python package index (pypi).
rm -rf dist/*
python setup.py sdist bdist_wheel
twine upload dist/*
On windows:
python setup.py bdist_msi
dir build/*.msi
On mac:
python setup.py bdist_dmg
ls build/*.dmg
License for code will be the same as the pygame license (LGPL).
Check the licenses for the dependencies.
many parts made by others...