q3shafe / trepidation

A First Person Shooter based on the Quake 3 engine.
https://trepidationfps.com
11 stars 2 forks source link

game client crashes on certain custom maps #22

Closed q3shafe closed 7 years ago

q3shafe commented 7 years ago

GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled HACK: using vertex lightmap approximation Forcing glFinish Initializing Shaders WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 626887 bytes of code ui loaded in 1385984 bytes on the hunk 33 arenas parsed 5 bots parsed ^3WARNING: 'menu/art/3_cursor2.tga' TGA file header declares top-down image, ignoring Loading vm file vm/cgame.qvm... VM file cgame compiled to 862393 bytes of code cgame loaded in 4631872 bytes on the hunk ^3WARNING: R_FindImageFile could not find 'textures/sfx/proto_zzztblu3.tga' in shader 'textures/sfx/proto_zzztblu3' ^3Shader textures/sfx/proto_zzztblu3 has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/sfx/cabletest2.tga' in shader 'textures/sfx/teslacoil' ^3Shader textures/sfx/teslacoil has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/sfx/cabletest2.tga' in shader 'textures/sfx/teslacoil3' ^3Shader textures/sfx/teslacoil3 has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/base_trim/proto_fence.tga' in shader 'textures/base_trim/proto_fence' ^3Shader textures/base_trim/proto_fence has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/sfx/console01.tga' in shader 'textures/sfx/console01' ^3Shader textures/sfx/console01 has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/sfx/console01.tga' in shader 'textures/sfx/console03' ^3Shader textures/sfx/console03 has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/mapobjects/gratelamp/gratelamp_flare.tga' in shader 'models/mapobjects/gratelamp/gratelamp_flare' ^3Shader models/mapobjects/gratelamp/gratelamp_flare has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/mapobjects/gratelamp/gratelamp.tga' in shader 'models/mapobjects/gratelamp/gratelamp' ^3Shader models/mapobjects/gratelamp/gratelamp has a stage with no image ^3WARNING: R_FindImageFile could not find 'textures/liquids/pool3d_5c2.tga' in shader 'textures/liquids/calm_poollight' ^3Shader textures/liquids/calm_poollight has a stage with no image stitched 0 LoD cracks ...loaded 4139 faces, 47 meshes, 121 trisurfs, 0 flares WARNING: reused image gfx/misc/smokepuff3.tga with mixed glWrapClampMode parm ^3WARNING: 'gfx/2d/lag.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'sprites/balloon4.tga' TGA file header declares top-down image, ignoring ^3WARNING: R_FindImageFile could not find 'icons/iconr_shard.tga' in shader 'icons/iconr_shard' ^3Shader icons/iconr_shard has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/shotammo.tga' in shader 'models/powerups/ammo/shotammo' ^3Shader models/powerups/ammo/shotammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/machammo.tga' in shader 'models/powerups/ammo/machammo' ^3Shader models/powerups/ammo/machammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/rockammo.tga' in shader 'models/powerups/ammo/rockammo' ^3Shader models/powerups/ammo/rockammo has a stage with no image ^3Shader rocketThrust has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/weapons2/machinegun/woodspec.tga' in shader 'rocketProjectile' ^3Shader rocketProjectile has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/lighammo.tga' in shader 'models/powerups/ammo/lighammo' ^3Shader models/powerups/ammo/lighammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/railammo.tga' in shader 'models/powerups/ammo/railammo' ^3Shader models/powerups/ammo/railammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/plasammo.tga' in shader 'models/powerups/ammo/plasammo' ^3Shader models/powerups/ammo/plasammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/bfgammo.tga' in shader 'models/powerups/ammo/bfgammo' ^3Shader models/powerups/ammo/bfgammo has a stage with no image Can't read sound file music/padshop/diesel.wav CL_InitCGame: 3.80 seconds 188 msec to draw all images Com_TouchMemory: 0 msec Yikes^7 entered the game Trepidation Development Build 11-04-2016 Server: g_StartGauntlet changed to 1 Server: g_StartGrenade changed to 0 Server: g_StartFlame changed to 0 Server: g_StartGauss changed to 0 Server: g_StartPlasma changed to 1 Server: g_StartBFG changed to 1 Shafe^7 entered the game Yikes^7 was shredded by Zveeep^7's shrapnel Yikes^7 was annialated by the fallout of Yikes^7's Devastator ]/rcon randmap Here is a random map q3hm_for1 Final: Here is a random map q3hm_for1 ^3WARNING: server is not allowed to set g_synchronousclients=0 ^3WARNING: server is not allowed to set sv_fps=20 ----- FS_Startup ----- Current search path: C:\Users\Shafe\AppData\Roaming\trepidation\base\quatrix.pk3 (42 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\quarea51.pk3 (61 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_for1.pk3 (62 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_borg1.pk3 (236 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_kln1.pk3 (30 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_hmnoon.pk3 (102 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctfvoy.pk3 (89 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padshop.pk3 (270 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padkitchen.pk3 (140 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcrash.pk3 (77 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcenter.pk3 (217 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcastle.pk3 (17 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\mc-oa-mappack.pk3 (463 files) C:\Users\Shafe\AppData\Roaming\trepidation/base C:\treptest\base\pak1-ccdata.pk3 (1487 files) C:\treptest\base\pak0-vms.pk3 (4 files) C:\treptest\base\pak0-gpl2data.pk3 (1819 files) C:\treptest/base


5116 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init -----

GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4300/4500 Series GL_VERSION: 3.3.11554 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_steneedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dotGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled HACK: using vertex lightmap approximation Forcing glFinish Initializing Shaders WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 626887 bytes of code ui loaded in 1385984 bytes on the hunk 33 arenas parsed 5 bots parsed ^3WARNING: 'menu/art/3_cursor2.tga' TGA file header declares top-down image, ignoring Loading vm file vm/cgame.qvm... VM file cgame compiled to 862393 bytes of code cgame loaded in 4631872 bytes on the hunk stitched 0 LoD cracks ...loaded 5274 faces, 332 meshes, 0 trisurfs, 0 flares WARNING: reused image gfx/misc/smokepuff3.tga with mixed glWrapClampMode parm ^3WARNING: 'gfx/2d/lag.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'sprites/balloon4.tga' TGA file header declares top-down image, ignoring ^3WARNING: R_FindImageFile could not find 'icons/iconr_shard.tga' in shader 'icons/iconr_shard' ^3Shader icons/iconr_shard has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/shotammo.tga' in shader 'models/powerups/ammo/shotammo' ^3Shader models/powerups/ammo/shotammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/machammo.tga' in shader 'models/powerups/ammo/machammo' ^3Shader models/powerups/ammo/machammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/rockammo.tga' in shader 'models/powerups/ammo/rockammo' ^3Shader models/powerups/ammo/rockammo has a stage with no image ^3Shader rocketThrust has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/weapons2/machinegun/woodspec.tga' in shader 'rocketProjectile' ^3Shader rocketProjectile has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/lighammo.tga' in shader 'models/powerups/ammo/lighammo' ^3Shader models/powerups/ammo/lighammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/railammo.tga' in shader 'models/powerups/ammo/railammo' ^3Shader models/powerups/ammo/railammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/plasammo.tga' in shader 'models/powerups/ammo/plasammo' ^3Shader models/powerups/ammo/plasammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/bfgammo.tga' in shader 'models/powerups/ammo/bfgammo' ^3Shader models/powerups/ammo/bfgammo has a stage with no image CL_InitCGame: 1.67 seconds 111 msec to draw all images Com_TouchMemory: 0 msec Yikes^7 entered the game Trepidation Development Build 11-04-2016 Server: g_StartGauntlet changed to 0 Server: g_StartFlame changed to 1 Server: g_StartPlasma changed to 1 Server: g_StartBFG changed to 0 Shafe^7 entered the game ]/rcon randmap Here is a random map padcrash Final: Here is a random map padcrash ^3WARNING: server is not allowed to set g_synchronousclients=0 ^3WARNING: server is not allowed to set sv_fps=20 ----- FS_Startup ----- Current search path: C:\Users\Shafe\AppData\Roaming\trepidation\base\quatrix.pk3 (42 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\quarea51.pk3 (61 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_for1.pk3 (62 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_borg1.pk3 (236 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_kln1.pk3 (30 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_hmnoon.pk3 (102 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctfvoy.pk3 (89 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padshop.pk3 (270 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padkitchen.pk3 (140 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcrash.pk3 (77 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcenter.pk3 (217 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcastle.pk3 (17 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\mc-oa-mappack.pk3 (463 files) C:\Users\Shafe\AppData\Roaming\trepidation/base C:\treptest\base\pak1-ccdata.pk3 (1487 files) C:\treptest\base\pak0-vms.pk3 (4 files) C:\treptest\base\pak0-gpl2data.pk3 (1819 files) C:\treptest/base


5116 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init -----

GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4300/4500 Series GL_VERSION: 3.3.11554 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dotGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled HACK: using vertex lightmap approximation Forcing glFinish Initializing Shaders WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 626887 bytes of code ui loaded in 1385984 bytes on the hunk 33 arenas parsed 5 bots parsed ^3WARNING: 'menu/art/3_cursor2.tga' TGA file header declares top-down image, ignoring Loading vm file vm/cgame.qvm... VM file cgame compiled to 862393 bytes of code cgame loaded in 4631872 bytes on the hunk ^1ERROR: Could not open "sound/world/tim_pulse.wav" ^3WARNING: Using default sound for sound/world/tim_pulse.wav ^1ERROR: Could not open "sound/misc/nightmare.wav" ^3WARNING: Using default sound for sound/misc/nightmare.wav ^3WARNING: R_FindImageFile could not find 'textures/sfx/launchpad_arrow2.tga' in shader 'textures/pad_tex02/padjump_fly' stitched 0 LoD cracks ...loaded 2018 faces, 71 meshes, 0 trisurfs, 0 flares WARNING: reused image gfx/misc/smokepuff3.tga with mixed glWrapClampMode parm ^3WARNING: 'gfx/2d/lag.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'sprites/balloon4.tga' TGA file header declares top-down image, ignoring ^3WARNING: R_FindImageFile could not find 'icons/iconr_shard.tga' in shader 'icons/iconr_shard' ^3Shader icons/iconr_shard has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/shotammo.tga' in shader 'models/powerups/ammo/shotammo' ^3Shader models/powerups/ammo/shotammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/machammo.tga' in shader 'models/powerups/ammo/machammo' ^3Shader models/powerups/ammo/machammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/rockammo.tga' in shader 'models/powerups/ammo/rockammo' ^3Shader models/powerups/ammo/rockammo has a stage with no image ^3Shader rocketThrust has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/weapons2/machinegun/woodspec.tga' in shader 'rocketProjectile' ^3Shader rocketProjectile has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/lighammo.tga' in shader 'models/powerups/ammo/lighammo' ^3Shader models/powerups/ammo/lighammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/railammo.tga' in shader 'models/powerups/ammo/railammo' ^3Shader models/powerups/ammo/railammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/plasammo.tga' in shader 'models/powerups/ammo/plasammo' ^3Shader models/powerups/ammo/plasammo has a stage with no image ^3WARNING: R_FindImageFile could not find 'models/powerups/ammo/bfgammo.tga' in shader 'models/powerups/ammo/bfgammo' ^3Shader models/powerups/ammo/bfgammo has a stage with no image Can't read sound file music\diesel\dieselkopf.wav CL_InitCGame: 1.70 seconds 102 msec to draw all images Com_TouchMemory: 0 msec Yikes^7 entered the game Trepidation Development Build 11-04-2016 Server: g_StartFlame changed to 1 Server: g_StartGauss changed to 1 Server: g_StartPlasma changed to 1 Shafe^7 entered the game ]/rcon randmap Here is a random map mc-oa-dm05 Final: Here is a random map mc-oa-dm05 ^3WARNING: server is not allowed to set g_synchronousclients=0 ^3WARNING: server is not allowed to set sv_fps=20 ----- FS_Startup ----- Current search path: C:\Users\Shafe\AppData\Roaming\trepidation\base\quatrix.pk3 (42 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\quarea51.pk3 (61 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_for1.pk3 (62 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3hm_borg1.pk3 (236 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_kln1.pk3 (30 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctf_hmnoon.pk3 (102 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\q3ctfvoy.pk3 (89 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padshop.pk3 (270 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padkitchen.pk3 (140 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcrash.pk3 (77 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcenter.pk3 (217 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\padcastle.pk3 (17 files) C:\Users\Shafe\AppData\Roaming\trepidation\base\mc-oa-mappack.pk3 (463 files) C:\Users\Shafe\AppData\Roaming\trepidation/base C:\treptest\base\pak1-ccdata.pk3 (1487 files) C:\treptest\base\pak0-vms.pk3 (4 files) C:\treptest\base\pak0-gpl2data.pk3 (1819 files) C:\treptest/base


5116 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init -----

GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 4300/4500 Series GL_VERSION: 3.3.11554 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dotGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled HACK: using vertex lightmap approximation Forcing glFinish Initializing Shaders WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm ----- finished R_Init ----- Loading vm file vm/ui.qvm... VM file ui compiled to 626887 bytes of code ui loaded in 1385984 bytes on the hunk 33 arenas parsed 5 bots parsed ^3WARNING: 'menu/art/3_cursor2.tga' TGA file header declares top-down image, ignoring Loading vm file vm/cgame.qvm... VM file cgame compiled to 862393 bytes of code cgame loaded in 4631872 bytes on the hunk ----- Client Shutdown (Client fatal crashed: Requested feature was omitted at compile time ) ----- OpenAL capture device closed. RE_Shutdown( 1 )

q3shafe commented 7 years ago

This is caused by missing shaders, the hi res texture pack fixes this, should we really be trying to support 3rd party maps?