Trepidation A First Person Shooter Based On The Q3 Engine Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008, but is currently back in development. We aim to have a game that runs well even on older machines that is fast paced and fun to play.
The game includes:
21 multiplayer levels (maps).
Quake 3 and Star Trek Voyager Elite Force Map Compatability.
An original soundtrack featuring 11 original tracks.
7 Game Modes.
In game Voice Over IP Support (VOIP)
All New Weapons
Instagib Modifier Available On Most Game Modes.
Build defensive Gun Turrets in capture the flag.
Random Map Rotations
New features for Level Designers.
New GameTypes Trepidation introduces several new gametypes as well as some 'oldies, but goodies'. Current gametypes include, Free For All, Team Deathmatch, Tourney, Capture The Flag, Survival (A last man standing game), Arsenal; A game where the object is not to run out of weapons and the Trepidation gametype, a team based game with buildable objects where the object is not to let the other team destroy your Master Controller/Reactor (See the Wiki for Details), . Most gametypes have an instagib option.
Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation will also include an improved 'unlagged' network code based on unlagged 2.0 but more finely tuned to the new physics present. The project will utilize a modified version of the GPL dpmaster for the 'master' server code base.
The game will have ports for nix, BSD, Win32 and possibly an OSX port. Much improved QVM tools and a well documented SDK for mod authors.
Visit our website: https://trepidationfps.com
For a full manual on how to play, run a server and so forth visit our wiki at: https://trepidationfps.com/wiki/
== TO BUILD LOCALLY == To build locally on linux using the binaries already in the repository, grab the build.sh script and it will pull a current snapshot from github and build you a working copy of the game.
Visit our wiki for more information on compiling the engine or gamecode.
== DOWNLOAD COMPILED BINARIES == From our homepage we offer daily snapshots, as well as periodic development releases. The development releases are tested more and what all of the official live servers are running. You can download either here: https://trepidation.n5net.com/
There are also a variety of 3rd party maps that run with Trepidation that you can download from our main site.