Incorporeal 2 + Rhododendrite
Let's try this again. Forge this time.
Two mods for the price of one: Incorporeal 2, a fairly straightforward port of Incorporeal less the "cygnus network", and Rhododendrite, that mechanic's successor. Them being two separate mods is mainly for organizational purposes - eventually I want to separate the mods into their own .jars? Rhodo might get its own standalone Fabric port. Idk. I hesitate because it won't be very useful without Botania/a corporea network to power with it, and it also depends on a bit of code from incorporeal 2 and botania
Incorporeal 2
Things left to port
Things that have been ported
- corporea solidifier
- corporea ticket
- sanvocalia flower
- red string liar
- funny despacito flower
- item frame tinkerer (there was some interest in botania taking this on)
- ender soul core
- corporea soul core (security system)
- ticket conjurer
- rod of the fractured space
- corporea retainer evaporator (possssibly obsolete???)
- unstable cube
- potion soul core
- recipes Lol
- documentation Loooll
- natural redstone circuitry
- that thing where you can plant redstone roots
Things that will not be ported
- cygnus network
- replaced with Rhododendrite mod
- corporea decorative blocks
- corporea spark tinkerer
- obsoleted by paintslinger lens
- that block that obstructs corporea sparks from connecting
- it's fairly computationally expensive, and doesn't even work too well; just use paintslinger now
- lokiw block
- wait it wasn't funny? Never has been
- forgotten shrine
- weird fluff, only existed because the tile was left unused in botania and i found it interesting. it was deleted last year
other things to do
Move more things to datagen, i really dont like forge datagens though
Rhododendrite
things i need to make
- Gotta write the Patchouli category
wood things i have to do
trapdoor texture, door item and block texture, sign texture
- boat (huge pain in the tail)
- sign (needs a remapped mixin to add it to the tile entity)
- make it flammable (needs either a remapped mixin, or subclassing every block for a poorly-designed Forge extension)
reason im shying away from remapped mixins is they're currently broken in this workspace for some reason, i'll file a bug report later
- Unfuck the loot table for potted rhodo sapling