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qudlaty
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BloodAndBullets
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Add mass, traction and knockback
#108
sEver
opened
1 year ago
0
Make a generic effect system of which bleeding is just a single type
#107
sEver
opened
1 year ago
0
Make HP visible if the target is closer than 2*PERCEPTION ???
#106
sEver
opened
1 year ago
0
Add a one-shot grenade bow to JR. AoE: 9 tiles. Damage: 20
#105
sEver
opened
1 year ago
0
A fast-switching auto tracking sentry gun with lots of ammunition, but no reload capability.
#104
sEver
opened
1 year ago
0
A slower laser sentry gun, no need to reload, but has capacitor that can be depleted, but constantly recharges. Needs a greater energy source.
#103
sEver
opened
1 year ago
0
Scenes: a civilian works on the ship, carrying items like fuel cells on a cart, moving them to certain facilities, operating some switches, could be part of the tutorial.
#102
sEver
opened
1 year ago
0
Add item icon
#101
sEver
opened
1 year ago
0
Scenes: An auto-cannon or a machine-gun operator stands ground, protecting a chokepoint from the neverending horde of aliens. The defender auto-targets and shoots aliens, which are dying and bleeding profusely, flooding the area.
#100
sEver
opened
1 year ago
0
Add option to untarget
#99
sEver
opened
1 year ago
0
Mothership as a separate map with facilities, possibility of enhancement, development
#98
sEver
opened
1 year ago
0
BUG: Shooting projectiles - first projectile appears far away from the shooter
#97
sEver
opened
1 year ago
1
Add minimap
#96
sEver
opened
1 year ago
0
Move/ADD cease fire button to selected entity equipped weapon actions
#95
sEver
opened
1 year ago
0
Structures
#94
sEver
opened
1 year ago
0
Remove killed entity/destroyed structure from map after given number of game turns
#93
sEver
opened
1 year ago
1
Beathing entities can breathe faster the more they are damaged
#92
sEver
opened
1 year ago
0
Level editor - add drag-and-drop, left-click, right-click wall creation / deletion
#91
sEver
opened
1 year ago
0
Add line-of-sight check before allowing to attack a position
#90
sEver
opened
1 year ago
0
Display a list of visible entities in the order they're being processed.
#89
sEver
opened
1 year ago
0
Differentiate between "Turn" for a a single Entity and "Round" for all entities
#88
sEver
opened
1 year ago
0
Upon selection, mark squares to which we can go with one AP with different color than those to which we can go by 2AP.
#87
sEver
opened
1 year ago
0
Refactor handleClickV2
#86
sEver
opened
1 year ago
0
Drag and Drop Item Management
#85
sEver
opened
1 year ago
0
Migrate the entire project to New Github Projects
#83
sEver
closed
1 year ago
0
Concept of View Layers
#82
sEver
opened
1 year ago
0
Bump qs from 6.5.2 to 6.5.3
#81
dependabot[bot]
closed
10 months ago
1
Add showroom view - a view to present functionalities in isolation
#80
sEver
closed
1 year ago
1
Add flares shooting visualisation (where flare is a glowing-looking point)
#79
sEver
opened
2 years ago
0
SCRIPTS
#78
sEver
closed
1 year ago
0
`loadMap` method refactor
#77
qudlaty
opened
2 years ago
0
Make square support multiple entities
#76
sEver
closed
2 years ago
0
Entity: A Pumpkin Surprise.
#75
sEver
opened
2 years ago
0
Generic ActionAnimation system, with ActionVisualisationTypes:
#74
sEver
opened
2 years ago
0
Faction - The Knights of Starlight
#73
sEver
opened
2 years ago
0
Animated blood drops
#72
sEver
opened
2 years ago
0
After custom map load. One can't pick-up dead entities
#71
sEver
opened
2 years ago
0
Bump ajv from 6.10.2 to 6.12.6
#70
dependabot[bot]
closed
2 years ago
1
Bump node-sass from 4.13.0 to 7.0.0
#69
dependabot[bot]
closed
2 years ago
1
Attach effects to weapons
#68
sEver
opened
2 years ago
0
Wounding and medical system.
#67
sEver
opened
2 years ago
0
Structures and Entity enhancements.
#66
qudlaty
opened
2 years ago
0
Mvp
#65
sEver
closed
2 years ago
0
Bump ws from 5.2.2 to 5.2.3
#64
dependabot[bot]
closed
2 years ago
1
Bump follow-redirects from 1.9.0 to 1.14.7
#63
dependabot[bot]
closed
2 years ago
1
Different GameViews
#62
sEver
opened
2 years ago
0
Atmosphere-making features (Aliens references)
#61
sEver
opened
2 years ago
0
Loading new map after entering the "EXIT" square.
#60
sEver
opened
3 years ago
0
Bump path-parse from 1.0.6 to 1.0.7
#59
dependabot[bot]
closed
2 years ago
1
Starship interfaces
#58
sEver
opened
3 years ago
0
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