This is an attempt to build a somewhat functional simulation of Magic: The Gathering in Ruby.
It is incredibly rudimentary. I have little-to-no prior game programming experience. You have been warned.
Parts of this have been inspired by Grove -- a C# implementation of MTG. And other parts have been inspired by Mage. Kudos to them for sharing their code openly!
Unlike Grove and Mage, this implementation does not have any UI. Use your imagination!
To get started with this project:
bundle install
bundle exec rspec
All the tests should pass.
Let's say we want to implement a simple card, such as Story Seeker. We can do this by creating a new card at lib/magic/cards/story_seeker.rb
, and then we can use the CardBuilder
DSL to build this card. Given that this card does not have any activated abilities or other effects, the code is quite simple:
module Magic
module Cards
StorySeeker = Creature("Story Seeker") do
cost generic: 1, white: 1
creature_type("Dwarf Cleric")
keywords :lifelink
power 2
toughness 2
end
end
end
You might end up implementing cards that are more complex, like Annul, which has a resolution effect that counters a target artifact or enchantment spell. You can see how this is handled at Magic::Cards::Annul.
If you're unsure how to implement a card, read through the current cards that exist -- you might find something there that matches what you need.
You might find some cards that do not use the CardBuilder
DSL. These are cards that were implemented before the CardBuilder
DSL was added. Can you switch these over to using the CardBuilder
DSL?
Other than cards, you could contribute by adding additional test cases around things like combat, or existing card abilities. Be sure to check the Issues for this project to see if anything is open and listed there.
Magic: The Gathering is copyright of Wizards of the Coast.