Because of the e.player_index check, any scripts that update schedule do not get synced. Can we get a interface to manually trigger a schedule update with a train?
Although on that note, is there a reason that exists? I'm just curious as there's a few cases where it doesn't trigger a change:
Description
https://github.com/raiguard/TrainGroups/blob/9bdfab0ed5a81952f2d9520198e19272fb64a1d1/scripts/groups.lua#L468
Because of the
e.player_index
check, any scripts that update schedule do not get synced. Can we get a interface to manually trigger a schedule update with a train?Although on that note, is there a reason that exists? I'm just curious as there's a few cases where it doesn't trigger a change:
Maybe also an event for a train that fires when a schedule gets synced as well so mods can tap into that too? Just thinking.
Reproduction
No response