I made a script for War Thunder who use vJoy to map touch movement to move stick and thottle , similar to ultrawings.
I was succeffully able to use gyro rotations: roll pitch and yaw, but my attemp to use X,Y,Z positional movement is stuck to a problem.
I can't find a way to reorient this axis If I reset my view direction in game.
It seems the orientation is always the one of the original guradian setup.
ResetFacing(controller) only affects the yaw zero value not the X,Y,Z axis orientation.
I made a script for War Thunder who use vJoy to map touch movement to move stick and thottle , similar to ultrawings. I was succeffully able to use gyro rotations: roll pitch and yaw, but my attemp to use X,Y,Z positional movement is stuck to a problem. I can't find a way to reorient this axis If I reset my view direction in game. It seems the orientation is always the one of the original guradian setup.
ResetFacing(controller) only affects the yaw zero value not the X,Y,Z axis orientation.
BTW, like your work, thanks!