Closed shdwp closed 5 years ago
confirmed this issue on my end as well :( I wonder if its possible to use a Unity script and call out OVRInput for the controller status?
recompiled dll file, working fine with lastest updates!
https://drive.google.com/open?id=16FPF1JH3HZ5WMdgpHs1VuNSuBkrGZQZ5
credit to mateuzdrawl
Runtime 1.29 (currently in beta release) fixes the bug. Yay! No need to recompile, the current version of AutoOculusTouch works again.
Sadly they broke it in the update. No buttons are working now.