A UT2004 mutator to equalize CTF teams.
A healthy competition is the one which is just and objective oriented.
The aim is to encourage the CTF team gameplay and balance the team using a metric. Equalizer acknowledges and measures what denotes overall match awareness, reactivity and commitment towards CTF goals. As of now, the following features are implemented
There is a long TODO list for balancing teams
The configurable variables can be found in Equalizer.ini. If it is not provided in the package, it will be generated after the first run.
INI setting | Default value | Description |
---|---|---|
CoverReward |
2 | Reward to be given on providing a successful cover. |
CoverAdrenalineUnits |
5 | Adrenaline given on successful cover. |
SealAward |
2 | When your flag is at home (untouched) and you cover your FC within certain distance from your flag. |
SealAdrenalineUnits |
5 | Adrenaline given on successful Seal. |
SealDistance |
2200 | The radius of the imaginary bubble around the flag for evaluating Seals. |
bShowFCLocation |
true | If set to true, your FC location will be shown in your HUD. |
bBroadcastMonsterKillsAndAbove |
true | If you want to have global broadcast for achieveing MonsterKill or above. |
UniqueIdentifierClass |
UniqueIdentifier.UniqueIdentifier | The \<PackageName>.\<ClassName> for the serverside class. See UniqueIdentifier for more details. |
FC: Flag Carrier (The player who is carrying the flag)
At this point in time, the Balancing algorithm is fleshed out in full details here.
In alphabetical order