Note: deprecated, please check its replacement starry
The setups is conflicted with original material.vim and material.nvim and please use starry.nvim instead
A collection of material style colorschemes for neovim (Neovim 5.0+ required), written in lua.
This colorscheme plugin was orignally built based on combination of
I added following colorschemes:
NormalFloat
, FloatShadow
, LspReferenceRead/Write
The basic color palettes of material is from material.vim
Color palettes from github.com/dracula/vim
Color palettes from colors/monokai.vim
The sublime 4.0 default color scheme
Color palettes from twolfson/sublime-files
Please check README of material.nvim project for setups.
I heard green can reduce eye strain :-P
Colorful colorscheme
Some of the scheme allow choose nighttime and day time mode, you can set material_daylight_switch to true to turn on this feature. Here is an example for nighttime and daytime for earlysummer color scheme
All the plugins supported by material.nvim, e.g. Treesitter, LSP, Telescope, NvimTree...
nvim-cmp
:
![image](https://user-images.githubusercontent.com/1681295/143810714-20c12ba3-5835-44f1-ad9f-58bb02a63136.png =400x)
let material_italic_comments = true
let material_italic_string = false
let material_italic_keywords = false
let material_italic_functions = false
let material_italic_variables = false
let material_contrast = true
let material_borders = false
let material_disable_background = false
let material_style_fix=v:true "disable random loading
let material_style="moonlight" "load moonlight everytime or
let material_darker_contrast=v:true
let material_italic_keywords=false
let material_italic_functions=false
let material_daylight_switch=false "this allow using brighter color
" other themes: dracula, oceanic, dracula_blood, 'deep ocean', darker, palenight, monokai, mariana, emerald, middlenight_blue
Toggle style
:colorscheme material " this allow pickup a colorscheme randomly
or
:lua require('material.functions').toggle_style()
or
:Material
Change to specific style
:Material dracula_blood
lua require('material.functions').change_style("dracula_blood")