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rayjanwilson
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deploying-unreal-engine-pixel-streaming-server-on-ec2
Repo contains code and documentation that allows you to deploy Windows-based Unreal Engine 4 Pixel Streaming builds to EC2.
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multi-stage, multi-account, multi-region deployments
#19
rayjanwilson
opened
3 years ago
0
refactor away from all of the stacks into constructs
#18
rayjanwilson
opened
3 years ago
0
pull in the pr trigger for feature based dev
#17
rayjanwilson
opened
3 years ago
0
add writeup for how each part works
#16
rayjanwilson
opened
3 years ago
0
create diagrams
#15
rayjanwilson
opened
3 years ago
0
investigate semantic release for version management
#14
rayjanwilson
opened
3 years ago
0
incorporate the autoscale logic from other project
#13
rayjanwilson
opened
3 years ago
0
trigger a build from sns
#12
rayjanwilson
opened
3 years ago
1
add an example distribution for the ami to share it
#11
rayjanwilson
opened
3 years ago
0
add remainder pixel-streamer-bootstrap.ps1 to the image builder component
#10
rayjanwilson
opened
3 years ago
0
3 add ps1
#9
rayjanwilson
closed
3 years ago
0
Upload local Unreal zip file to S3
#8
weirdion
opened
3 years ago
0
Add S3 bucket CfnParameter for Unreal zip file
#7
weirdion
opened
3 years ago
0
Use Windows full image for development
#6
weirdion
closed
3 years ago
0
add a thing that uses the built image
#5
rayjanwilson
opened
3 years ago
0
add a trigger to the imagebuilder pipeline
#4
rayjanwilson
opened
3 years ago
0
add the pixel-streamer-bootstrap.ps1 to the image builder component
#3
rayjanwilson
closed
3 years ago
0
fix the version incrementing thing with the imagebuilder parts
#2
rayjanwilson
opened
3 years ago
3
Add cdk deploy
#1
rayjanwilson
closed
3 years ago
0