Codemorph is an extensible, easy-to-understand, easy-to-contribute, easy-to-use Codemod library. Codemorph is platform agnostic and supports all programming languages.
Being that Codemorph makes use of many system-based code modifiers, even though this library is built using ESM, we find that it affects the initial bundle size for FE application.
We highly recommend using this in either system applications or backend applications. However, FE applications using this library will experience optimization bailouts. It is therefore not recommended that this library is used with production-grade FE applications.
npm install @codemorph/core --save
morphCode
- Modify stringThe morphCode
command will take in a string, modify it based on:
fileType
- e.g. ts
, html
, edits
key // lets assume we are updating a ts file
import { EditInput, morphCode } from '@codemorph/core';
// Codemorph works against strings and not files
// done intentionally so can work on any platform(e.g. web, code editor, etc.)
const fileToBeAddedTo = readFileSync('libs/src/sample-name/sample-name.component.ts').toString();
const editInput: EditInput = {
fileType: 'ts',
fileName: 'sample-name.component.ts',
fileToBeAddedTo: fileToBeAddedTo,
edits: [{
nodeType: 'addFunction',
name: 'generateAngularComponent',
type: 'string',
isExported: true,
parameters: [{name: 'test', type: 'string'}],
codeBlock: `console.log('hello world ' + test)`
}]
}
const sampleNameComponentModfified = morphCode(editInput);
// this string is now modified. We will write modified string back to initial location
const fileToBeAddedTo = writeFileSync('libs/src/sample-name/sample-name.component.ts', sampleNameComponentModfified);
// file will now have modified code
effects
- Code modifications that happen as a side effect of xyzThe effects
function is the other side of the coin with regards to the codeMorph library.
Whereas the morphCode
function mentioned above will edit a file, the effects
function is
meant to be used alongside creating a new file for the first time/when generating a new code feature. For instance,
if you were creating a new Angular componnet, you would use the effect for angular component.
import { effects, TemplateInputParameter } from '@codemorph/core';
// user-card is a sample component folder/file name
const fullPathOfFile = 'libs/src/user-card/user-card.component.ts';
const filePathParameter: TemplateInputParameter = {
name: 'nameFilePath',
description: 'this isnt used by effect but can be used to bake documentation into codemod',
// {name} curly brace here so name can be dynamic. Will use name parameter below
defaultValue: 'libs/src/user-card/{name}',
paramType: 'directive'
};
const coreProgrammingLanguage = 'angular';
// used to override <%= name %> inside of file. By default razroo uses name
// however parameters could be anything so can extend effects to however would like
const parameters = [{
name: 'name',
description: 'name for the user-card component',
defaultValue: 'user-card'
}]
effects(fullPathOfFile, filePathParameter, coreProgrammingLanguage, parameters);
// will automatically edit files (no need for readFileSync or writeFileSync)
Now our effects knows based on above:
fullPathOfFile
)filePathParameter
- Has the paramType of directive
coreProgrammingLanguage
- angular
(i.e. angular directive)name
which is user-card
) In this instance, while different for each, it means that when we generate code
for an Angular Directive, the Codemorph effects
function will automatically
export the directive in the closest index.ts
file.
Due to the nature of how effects work i.e. the need to take the entire file system into account effects currently only work on the OS level. There are efforts from our side to make effects work on web and we hope to that feature available sooner than later.
Here is why:
What the Codemorph library does that is unique, is that it creates a unified interface across different programming languages. It uses a simple object to make modifications. e.g.
{
"import": '{ NgModule }',
"path": '@angular/core'
}
{
"import": '',
"path": 'libs/common/styles/razroo-styles.scss'
}
So your engineers can understand how it works for one programming language and use the same syntax for a different programming language.
Codemorph uses a tree of switch case statements to determine type of codemod to use. Simply specify programming language e.g. angular
and fileType e.g. .ts
and Codemod will take care of the rest.
If you want to add your own custom codemods, or add your own, you can simply plug and play to the Razroo codemod library.
blog.razroo.com
import
editImport
classDeclaration
classMethod
addNgModuleImport
addNgModuleProvider
addNgModuleImportToSpec
addToVariableObject
addConstructorMethod
{
nodeType: 'addConstructorMethod',
codeBlock: 'userService',
type: 'UserService'
}
{
nodeType: 'addVariableDeclarationStatement',
codeBlock: 'gtag',
type: 'Function'
}
editJson
addJsonKeyValue
addScssBlock
import
editHtmlTag
{
"nodeType": "editHtmlTag",
"codeBlock": "matSort",
"tagNameToModify": "mat-table"
}
addSiblingHtml
{
"nodeType": "addSiblingHtml",
"codeBlock": "<script async src=\"https://www.googletagmanager.com/gtag/js?id=G-YOUR-GOOGLE-ID\"></script>",
"tagNameToInsert": "script",
"siblingTagName": "link"
},
insertIntoHtmlTag
{
"nodeType": "insertIntoHtmlTag",
"codeBlock": "<div class=\"Toolbar__Icons\"><fa-icon [icon]=\"faBell\" aria-hidden=\"false\" aria-label=\"Notification Icon\"></fa-icon> <fa-icon [icon]=\"faQuestionCircle\" aria-hidden=\"false\" aria-label=\"Question Icon\"></fa-icon> <fa-icon [icon]=\"faUserCircle\" aria-hidden=\"false\" aria-label=\"Account Icon\"></fa-icon></div>",
"tagNameToInsertInto": "mat-toolbar"
}