This is a proof of concept nim binding for Panda3D.
There is a subset of the DIRECT API implemented as well. It is deliberately incomplete, only the parts that can't be trivially reimplemented using the C++ API are intended to be supported.
Some things to keep in mind:
newPandaNode()
. These types are nil
lable.initNodePath()
and the like.openDefaultWindow()
.direct
modules are woefully incomplete, see above.Here is a brief example, see test.nim
for the complete Hello World tutorial.
import direct/showbase
import direct/actor
import panda3d/core
var base = ShowBase()
base.openDefaultWindow()
var env = loader.loadModel("models/environment")
env.reparentTo(render)
env.setScale(0.25, 0.25, 0.25)
env.setPos(-8, 42, 0)
var pandaActor = Actor()
pandaActor.loadModel("models/panda-model")
pandaActor.loadAnims({"walk": "models/panda-walk4"})
pandaActor.setScale(0.005, 0.005, 0.005)
pandaActor.reparentTo(render)
pandaActor.loop("walk")
base.run()
Building the example:
make test
./test