Open Wake1st opened 7 months ago
This is great! Thanks for contributing!
I'll take a look and comment/approve when I get a chance next.
I'm so excited! haha
okay i'm reviewing and testing now.
merged the commit to dev locally and testing.
I'm seeing some error messaging from the tree when deleting already connected dialogue nodes. Would love to see it handled before I full commit.
sure! I'll take a look at it when I can.
Ok, @real-ezTheDev , sorry for the delay. I've placed a check to ensure that error doesn't occur - let me know if it still happens.
Added a "find the earliest unfinished node" functionality. It works by updating a dictionary full of
TreeNode
s, each with an id and child id's. When the button is selected, it searches recursively through the tree, storing the earliest node it can find. It returns that node after searching the whole tree. A node is unfinished/unhandled if it:Updated the docs (not certain if the photo will work, I just made up the url which should exist after merging).
also did a little bit of "cleanup" (some whitespace editing), but that's just aesthetics.
Let me know if there are some things you want me to add/update.