Closed SeanKR-IRE closed 3 months ago
another way to work around is to have empty bracketing for the choice like this
Thinking about it... I'm not 100% sure if we should quietly accept dead end choices with. I feel like it should require some "effort" to make something a "nothing" choice like the brackets. What do you think?
At the least we can document it.
for now I made a change to include the test for "dead end" choices. 3b39d01ad8b93a4064f220d57cc934de3c7f02bc
I think documenting the option for {} would suffice, it's a few extra key presses sure but it beats having to have an empty node redirect for every dead end like i suggested by a long mile! Could have a more official implementation later down the line if people request it
documentation added and closing the issue for now! 06314dcd13f63b5eb7768e0ead03baa464e21b59
Be default you can't have multiple dead end choice operatiors. It can be midigated by a GOTO to an empty dialogue node but that can be messy in the editor graph. Don't know if intentional or a bug.
Reason for feature: Be nice for illusion of choice, while somewhat frowned appon it could give the player a feeling of doing something even if it leads no where either way.
Current:
How it should be (excluding the ->