real-ezTheDev / GodotEzDialoguePlugin

MIT License
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[Bug/Feature] Multiple deadend player choices #24

Closed SeanKR-IRE closed 3 months ago

SeanKR-IRE commented 3 months ago

Be default you can't have multiple dead end choice operatiors. It can be midigated by a GOTO to an empty dialogue node but that can be messy in the editor graph. Don't know if intentional or a bug.

Reason for feature: Be nice for illusion of choice, while somewhat frowned appon it could give the player a feeling of doing something even if it leads no where either way.

Current: image

How it should be (excluding the -> image

real-ezTheDev commented 3 months ago

another way to work around is to have empty bracketing for the choice like this image

Thinking about it... I'm not 100% sure if we should quietly accept dead end choices with. I feel like it should require some "effort" to make something a "nothing" choice like the brackets. What do you think?

At the least we can document it.

for now I made a change to include the test for "dead end" choices. 3b39d01ad8b93a4064f220d57cc934de3c7f02bc

SeanKR-IRE commented 3 months ago

I think documenting the option for {} would suffice, it's a few extra key presses sure but it beats having to have an empty node redirect for every dead end like i suggested by a long mile! Could have a more official implementation later down the line if people request it

real-ezTheDev commented 3 months ago

documentation added and closing the issue for now! 06314dcd13f63b5eb7768e0ead03baa464e21b59