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SuperZombieFortress
Custom Team Fortress 2 Gamemode, inspired from Left 4 Dead
GNU General Public License v3.0
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Slight improvement to Smoker's beam
#17
haxtonsale
closed
5 years ago
0
Add config for pickup weapons, melee balances and new powerups
#16
FortyTwoFortyTwo
closed
5 years ago
0
Relocate sound files and remove other redsun stuffs
#15
FortyTwoFortyTwo
closed
5 years ago
0
Weapon origin/angles offsets and model scale
#14
haxtonsale
closed
5 years ago
1
Proper Defense/Offense buff pickups
#13
Alex-Turtle
closed
5 years ago
1
Added Defense/Offense buff pickups
#12
Alex-Turtle
closed
5 years ago
3
Changes to eWeapon_OnPickup
#11
haxtonsale
closed
5 years ago
0
Apply voodoo-cursed souls through the plugin, removing the zombie models
#10
sasch-a
closed
5 years ago
4
More switch statements in pickupweapons.sp
#9
haxtonsale
closed
5 years ago
0
Added Bonk pickups for temporary defense buff
#8
Alex-Turtle
closed
5 years ago
1
Smol rework of non-melee weapons + configs
#7
haxtonsale
closed
5 years ago
2
Create config to allow change many balances
#6
FortyTwoFortyTwo
closed
4 years ago
1
Get rid of CloseHandle_2 and unnecessary INVALID_HANDLE checks
#5
haxtonsale
closed
5 years ago
0
Update force zombie punishment to include time when skip detected
#4
FortyTwoFortyTwo
opened
5 years ago
0
Change ShowHudText channels (1 to 0 and 2 to 5)
#3
Alex-Turtle
closed
5 years ago
3
Typo in README.md
#2
ahamudo
closed
5 years ago
1
Get rid of the pre-compiled zombie models, apply zombie souls through the plugin
#1
sasch-a
closed
5 years ago
1
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