# IS THAT A KIRBY?! Basically yes.
Download the mod on releases pages and put it on BepInEx/plugins
folder
You also need to download the dependencies LethalLib and HookGenPatcher, follow the instructions on their pages.
or
Just use a mod manager like thunderstore and add the TheKirby mod
This is what happens when a Fullstack Developer tries to make a mod for a game without documentation... The result? Well...
if you want to use these features you have to enable them on the config file (BepInEx\config\Redystum.TheKirby.cfg
and set Use item = true
)
I just have the code here, if you want to make changes to unity stuff you have to create a new asset bundle
This project is based on LC-ExampleEnemy by Hamunii
The code is a mess and not commented, basically im learning while making this, im sorry for that
Just create an issue and some day I'll try to fix it