rehlds / ReGameDLL_CS

:hammer: Reverse-engineered gamedll (CS 1.6 / CZero)
GNU General Public License v3.0
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counter-strike czero hlds regamedll-cs

ReGameDLL_CS GitHub release (by tag) GitHub all releases Percentage of issues still open License: GPL v3 Counter-Strike 1.6 GameDLL

Reverse-engineered gamedll (mp.dll / Counter-Strike)

What is this?

Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so

Goals of the project

How can use it?

ReGameDLL_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so

Downloads

Warning! ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.

How can use beta?

ReGameDLL_CS also have beta version with latest changes from official version of Counter-Strike.

Commands

Command Description
game version Will show GameDLL build version, date & URL.
endround Args:
T force round end with Terrorists win.
CT force round end with Counter-Terrorists win.
or terminate round draw when called without arguments.
swapteams Swap the teams and restart the game (1 sec delay to restart by default).
Args:
0 - swap teams without restart.
>0.001 - time delay in seconds to restart the round after swap.
give Give weapon command.
Args:

Usage:
give weapon_ak47
give weapon_usp

NOTE: sv_cheats 1 required.
impulse 255 Give all weapons.

NOTE: sv_cheats 1 required.
impulse 200 Noclip with air acceleration.

NOTE: sv_cheats 1 required.

Configuration (cvars)

Click to expand | CVar | Default | Min | Max | Description | | :--------------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- | | mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)
`0` disabled
`1` enabled | | mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.
`0` disabled
`1` on after next round
`2` on next round | | mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)
`-1` means no time limit
`0` disable buy | | mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game | | mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)
`0` disabled
`1` enabled

or flags
`a` block round time round end check
`b` block needed players round end check
`c` block VIP assassination/success round end check
`d` block prison escape round end check
`e` block bomb round end check
`f` block team extermination round end check
`g` block hostage rescue round end check
`h` block VIP assassination/success round time end check
`i` block prison escape round time end check
`j` block bomb round time end check
`k` block hostage rescue round time end check

`Example setting:` "ae" blocks round time and bomb round end checks | | mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` end of the round with a draw
`2` round end with Terrorists win
`3` round end with Counter-Terrorists win | | mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | | mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | | mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop first available grenade
`2` drop all grenades | | mp_weapondrop | 1 | 0 | 3 | Drop player weapon after death.
`0` do not drop weapons after death
`1` drop best/heaviest weapon after death
`2` drop active weapon after death
`3` drop all weapons after death (primary and secondary) | | mp_ammodrop | 1 | 0 | 2 | Drop ammo on weapon boxes on death or manual drop.
`0` always keep ammo on player
`1` drop all ammo only after death
`2` drop all ammo whenever player drops a weapon | | mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.
`-1` means no time limit
| | mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled | | mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item | | mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.
`0` disabled
`1` weapon clip infinite
`2` weapon bpammo infinite (This means for reloading) | | mp_infinite_grenades | 0 | 0 | 1 | Enable infinite grenades.
`0` disabled
`1` grenades infinite | | mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.
`0` disabled
`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) | | mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. | | mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. | | mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
`0` means no limit | | mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. | | mp_timelimit | 0 | - | - | Period between map rotations.
`0` means no limit | | mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.
`0` disabled
`>0.00001` time delay to respawn | | mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.
`0` disabled
`1` from any team
`2` only from `CT`
`3` only from `T` | | mp_show_radioicon | 1 | 0 | 1 | Show radio icon.
`0` disabled
`1` enabled | | mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.
`0` disabled
`1` enabled | | mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
`0` disabled
`1` enabled | | showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. | | sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).
`0` dead don't hear alive
`1` no restrictions
`2` teammates hear each other
`3` Same as 2, but spectators hear everybody
`4` alive hear alive, dead hear dead and alive.
`5` alive hear alive teammates, dead hear dead and alive. | bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.
`0` disabled
`1` enable mode Deathmatch and not allow to do the scenario | | bot_quota_mode | normal | - | - | Determines the type of quota.
`normal` default behaviour
`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota
`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota | | bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. | | bot_freeze | 0 | 0 | 1 | Prevents bots on your server from moving.
`0` disabled
`1` enabled | | mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. | | mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict.
`0` New behavior
`1` Legacy behavior| | mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).
`0` disabled
`>0.00001` time delay to remove protection | | mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.
`0` disabled
`1` enable (Use in conjunction with the cvar mp_respawn_immunitytime) | | mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action.
`0` disabled
`1` when moving and attacking
`2` only when attacking | | mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
Only disable this if you have semiclip or other plugins that prevents stucking.
`0` disabled
`1` enabled | | mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.
`0` disallow
`1` allow
`NOTE`: Potentially dangerous for untrusted maps. | | mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.
`0` disabled
`1` enabled | | mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet.
`0` disabled
`1` enabled
`NOTE`: This also prevents double duck. | | mp_scoreboard_showhealth | 3 | -1 | 5 | Show `HP` field into a scoreboard.
`-1` disabled
`0` don't send any update for `HP` field to any clients
`1` show only Terrorist `HP` field to all clients
`2` show only CT `HP` field to all clients
`3` show `HP` field to teammates
`4` show `HP` field to all clients
`5` show `HP` field to teammates and spectators | | mp_scoreboard_showmoney | 3 | -1 | 5 | Show `Money` field into a scoreboard.
`-1` disabled
`0` don't send any update for `Money` field to any clients
`1` show only Terrorist `Money` field to all clients
`2` show only CT `Money` field to all clients
`3` show `Money` field to teammates
`4` show `Money` field to all clients
`5` show `Money` field to teammates and spectators | | mp_scoreboard_showdefkit | 1 | 0 | 1 | Show `D. Kit` field into a scoreboard for teammates.
`0` disabled
`1` enabled
`NOTE`: If you don't want to show `D. Kit` field for dead enemies then disable this CVar or configure mp_forcecamera | | ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | | ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | | ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | | ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.
Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) | | mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).
`0` disabled
`>5.0` delay to drop | | mp_radio_timeout | 1.5 | 0.0 | - | Delay between player Radio messages. (in seconds).
`0` disable delay | | mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round.
`0` disable radio messages | | mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.
`0` disabled.
`1` both teams
`2` only Terrorists team
`3` only CT team | | mp_t_default_grenades | "" | "" | - | The default grenades that the Ts will spawn with. | | mp_t_give_player_knife | 1 | 0 | 1 | Whether Terrorist player spawn with knife. | | mp_t_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the Ts will spawn with. | | mp_t_default_weapons_secondary | "glock18" | "" | - | The default secondary (pistol) weapon that the Ts will spawn with. | | mp_ct_default_grenades | "" | "" | - | The default grenades that the CTs will spawn with. | | mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. | | mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. | | mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. | | mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.
`0` disabled
`1` enabled | | mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.
`0` hide all map weapons.
`1` enabled
`NOTE`: Effect will work after round restart. | | mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.
`0` disabled
`1` Give Kevlar
`2` Give Kevlar + Helmet | | mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.
`-1` Don't affect teammates neither flash owner
`0` Don't affect teammates
`1` Affects teammates | | mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.
`0` No fade.
`1` Fade to black and won't be able to watch anybody.
`2` fade to black only on kill moment. | | mp_falldamage | 1 | 0 | 1 | Damage from falling.
`0` disabled
`1` enabled | | sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply
`0` disabled
`1` enabled | | sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.
`0` disabled
`1` enabled | | sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.
`0` disabled
`1` enabled | | mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.
`0` disabled
`1` enabled | | mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. | | mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. | | mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity.
`0` New behavior
`1` Legacy behavior | | mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.
`0` - disable spectating around death.
`>0.00001` - time delay to start spectate.
`NOTE`: The countdown starts when the player’s death animation is finished. | | mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message.
`0` disabled
`a` position where the victim died
`b` index of the assistant who helped the attacker kill the victim
`c` rarity classification bits, e.g., `blinkill`, `noscope`, `penetrated`, etc. | | mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. | | mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime.
`0` disabled
`1` enabled | | mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.
`0` disabled
`1` enabled | | mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.
`0` disabled
`1` Random players.
`2` All players. | | mp_location_area_info | 0 | 0 | 3 | Enable location area info.
`0` disabled
`1` show location below HUD radar.
`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")
`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")

`NOTE`: Navigation `maps/.nav` file required and should contain place names
`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` | | mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). | | mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. | | mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. | | mp_vote_flags | km | 0 | - | Vote systems enabled in server.
`0` voting disabled
`k` votekick enabled via `vote` command
`m` votemap enabled via `votemap` command | | mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |

How to install zBot for CS 1.6?

How to install CSCZ hostage AI for CS 1.6?

Build instructions

Checking requirements

There are several software requirements for building ReGameDLL_CS:

Windows

Visual Studio 2015 (C++14 standard) and later

Linux

git >= 1.8.5
cmake >= 3.10
GCC >= 4.9.2 (Optional)
ICC >= 15.0.1 20141023 (Optional)
LLVM (Clang) >= 6.0 (Optional)

Building

Windows

Use Visual Studio to build, open msvc/ReGameDLL.sln and just select from the solution configurations list Release or Debug

Linux

-c=|--compiler=[icc|gcc|clang]  - Select preferred C/C++ compiler to build
-j=|--jobs=[N]                  - Specifies the number of jobs (commands) to run simultaneously (For faster building)

Definitions (-D)
DEBUG                           - Enables debugging mode
USE_STATIC_LIBSTDC              - Enables static linking library libstdc++
Checking build environment (Debian / Ubuntu)
Click to expand
  • Installing required packages
    sudo dpkg --add-architecture i386
    sudo apt-get update
    sudo apt-get install -y gcc-multilib g++-multilib
    sudo apt-get install -y build-essential
    sudo apt-get install -y libc6-dev libc6-dev-i386
    
  • Select the preferred C/C++ Compiler installation
    1) sudo apt-get install -y gcc g++
    2) sudo apt-get install -y clang
    

Credits

Thanks to the project ReHLDS ( ReGameDLL_CS was created on the basis of ReHLDS )

How can I help the project?

Just install it on your game server and report problems you faced.
Merge requests are also welcome :shipit: