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reidobandedo
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Goat-Of-The-Hill
A game for Computational Worlds course at UW Tacoma; web-based game.
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Added charge meters. Also changed starting position of goats to match…
#50
suchk
closed
8 years ago
0
Added an attack aura animation
#49
Jazzmatazz
closed
8 years ago
0
Attack duy
#48
ddh
closed
8 years ago
0
Ai goats
#47
ddh
closed
8 years ago
0
Ai goats
#46
ddh
closed
8 years ago
0
6 rounds setup and functional with timer, scoring, etc.
#45
reidobandedo
closed
8 years ago
0
Fixed some jumping bugs; Holding down will not make you hop up and do…
#44
ddh
closed
8 years ago
0
Gamepad support
#43
ddh
closed
8 years ago
0
Timer display working
#42
reidobandedo
closed
8 years ago
0
score displaying correctly
#41
reidobandedo
closed
8 years ago
0
Additional physics (walk vs run movement speeds, multiple-jumps, allow jump on fall)
#40
ddh
closed
8 years ago
0
Added a charging animation (lots of colors to choose).
#39
Jazzmatazz
closed
8 years ago
1
Connected the crown to the highest score
#38
Jazzmatazz
closed
8 years ago
1
Physics revamp: New game physics, variable jumping, attacking
#37
ddh
closed
8 years ago
0
Branched off of physics-such, implemented randomized hill. Note: …
#36
Jazzmatazz
closed
8 years ago
1
Freezing last frame of animation causes animation frames to disappear after several uses.
#35
ddh
closed
8 years ago
2
Score count is implemented, Created a helper class 'isMounted' to det…
#34
Jazzmatazz
closed
8 years ago
1
Integrated new sprites into animations. Deleted unused assets.
#33
ddh
closed
8 years ago
0
Controls can be added dynamically for each goat
#32
suchk
closed
8 years ago
1
Goat collision
#31
Jazzmatazz
closed
8 years ago
0
The hill (sparkles)
#30
Jazzmatazz
closed
8 years ago
1
Fixed bug where BoundingBox was not trimming Goat entities correctly.…
#29
ddh
closed
8 years ago
0
Fix how we check for Entity type during BoundingBox's updates
#28
ddh
closed
8 years ago
1
Added scene + scene selector
#27
reidobandedo
closed
8 years ago
0
Scaling of goat, crown, and bounding box
#26
suchk
closed
8 years ago
0
Reduce jump height
#25
reidobandedo
closed
8 years ago
1
Making Goats & platforms smaller + making Canvas bigger
#24
reidobandedo
closed
8 years ago
1
[Game design] Goat maintains the velocity of its current platform after a jump
#23
ddh
closed
8 years ago
1
Integrated howler.js-powered sfx and bg music.
#22
ddh
closed
8 years ago
0
Error in console when using Howler (not game-breaking)
#21
ddh
closed
8 years ago
3
[BUG] Trimming the boundingboxes results in inaccurate collisions
#20
ddh
closed
8 years ago
2
Goat sometimes gets stuck in the ground platform
#19
ddh
closed
8 years ago
2
goat bbox trimming
#18
reidobandedo
closed
8 years ago
0
Added several types of platform movements
#17
ddh
closed
8 years ago
0
Crown drawing
#16
reidobandedo
closed
8 years ago
0
Rearranged the platforms and added in different platform types: s, m ,l
#15
Jazzmatazz
closed
8 years ago
0
fixed jumping and landing on platforms
#14
reidobandedo
closed
8 years ago
0
Animation
#13
suchk
closed
8 years ago
0
BoundingBoxes fixed. Collision detection works!
#12
ddh
closed
8 years ago
1
Animation
#11
ddh
closed
8 years ago
0
LOTS of bug fixing and started on collision detection
#10
ddh
closed
8 years ago
1
Background
#9
Jazzmatazz
closed
8 years ago
0
Codebase update - please see diff
#8
reidobandedo
closed
8 years ago
0
Moved the mediaplayer beneath game canvas. Changed background.
#7
ddh
closed
8 years ago
1
Update goat entity
#6
ddh
closed
8 years ago
0
Stubbed out animation and action states for goat entity
#5
ddh
closed
8 years ago
1
added ice climbers audio file to html file that plays in background! :D
#4
reidobandedo
closed
8 years ago
1
fixed background image loading problem. now, onto fixing collision codebase
#3
reidobandedo
closed
8 years ago
0
Codebase init
#2
reidobandedo
closed
8 years ago
0
Starting codebase foundation
#1
reidobandedo
closed
8 years ago
0
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