is a library for implementing card game logic in python. It's designed to be generic enough to build unique card types with, but also implements a standard poker deck for convenience. Basic usage is simple:
>>> from protocards.standard import make_deck
>>>
>>> deck = make_deck(shuffle=True)
>>> hand = deck.deal(5)
>>> print(hand)
AJ6s 2h 3c
>>> print(hand[0])
Ace of Spades
The cribbage module implements some example game logic using protocards.
>>> from protocards.standard import make_deck
>>> from protocards.cribbage import score_hand
>>>
>>> deck = make_deck(shuffle=True)
>>> hand = deck.deal(4)
>>> turned = deck.pop()
>>> print(hand)
Jh 8d QTc
>>> print(turned)
Six of Spades
>>> score_hand(hand, turned)
{'runs': 3, 'fifteens': 0, 'pairs': 0, 'nobs': 0, 'flush': 0, 'heels': 0}
base is for abstract classes which can be used on their own in simple projects or subclassed to build more complex mechanics.
A CardProperty
is a category a card can belong to, like "spade"
or "three" or "green" or "flying." This base class only has a name;
subclass it to add other attributes, or just to have a new type
for easy comparison.
Card
is a placeholder, which provides a basic equality test to
its subclasses.
Hand
is a container for storing cards. It behaves like a list in
that it can be indexed or sliced, and implements the standard list
methods as well as these:
.shuffle()
is the opposite of .sort()
..deal(n)
removes the number of cards you specify and returns them
as a new Hand
.standard implements the standard 52-card deck. It defines Rank
and Suit
as card properties, and a list of each: RANKS
and
SUITS
. These lists define the sorting order for cards with those
properties. Specific ranks and suits can also be accessed as
constants--TWO
, QUEEN
, HEART
, and so on.
StandardCard
is your normal playing card. It has a rank, a suit, and
a name. You can compare StandardCards to each other; cards with lower
ranks are less than cards with higher ranks, and a card with a lower
suit is less than a card with a higher suit and the same rank. (Aces
are high in the default implementation. Ascending suit order is clubs,
diamonds, hearts, spades, following bridge.)
StandardHand
is what you hold StandardCards in. To Hand it adds a
tidy string representation (as seen in the examples), and two more
methods:
.by_rank(Rank)
returns a new StandardHand containing the cards
from your hand which have the given rank. It does not remove them
from your hand..by_suit(Suit)
is the same thing but for suits.Finally, make_deck()
is a top-level function which just creates a full
deck of cards, defined as one of each possible pair of the members of
RANKS and SUITS. By default, it is returned still in order; pass
shuffle=True
to have it shuffled first.
cribbage implements the hand-scoring rules of cribbage (but not the
play rules). Its main interface is score_hand()
, which takes a
StandardHand and returns a dictionary of ("score-type": points) pairs.
You can also pass it turned=StandardCard
and the boolean arguments
crib
and dealer
to cover all the scoring possibilities.
score_hand() has a series of helper functions which can be called
individually with a StandardHand: score_fifteens()
etc. return
integers, and check_flush()
returns a boolean. It also has the
value()
function, which takes a StandardCard and returns the point
value of that card (for fifteens and the play).
I originally wrote this because I wanted to know what the cribbage score for a whole deck of cards was. Now I can find out!
>>> from protocards import standard, cribbage
>>>
>>> def score_deck():
... score = cribbage.score_hand(standard.make_deck())
... for key, value in score.items():
... if value:
... print("{} for {:,}".format(key, value))
... print("total: {:,}".format(sum(score.values())))
...
>>> score_deck()
runs for 872,415,232
fifteens for 34,528
pairs for 156
total: 872,449,916
Plus 1-2 for heels/nobs, depending on the turned card and whether you're dealing.