rexim / beatwave

A musical puzzle game
MIT License
18 stars 3 forks source link

Color traps design #13

Open rexim opened 8 years ago

rexim commented 8 years ago

Areas that you can go to only if you have a certain color. The player can change his/her own color after a certain action.

It will give us more possibilities for describing musical puzzles.

cc @Minoru

Minoru commented 8 years ago

I'm going to state something obvious, but since it took me a moment to realise, I think it might still be important to put into words: what this mechanic really does (apart from changing the looks of the map) is restrict the direction in which a given portion of the tunnel can be traversed. This is a consequence of strict binding between movement and color.

For example, player only becomes red when he goes right. Thus, any red square can be traversed only when going from left to right.

Given we could encode the same information with an arrow or something, I can only see one use case for this idea: obfuscation. It's pretty easy for a human to solve a maze by looking on an ordinary map; it will be much harder if instead of corridors, all that can be seen is an array of colors.

It's hard to properly evaluate the usefulness of this idea yet—we didn't even explore the power of ordinary tunnels!— so I'd advise against implementing it right away. Take my advice with a grain of salt, though—the design only exists in your head, @rexim, so it's hard for me to tell you what's right and what's wrong.

rexim commented 8 years ago

@Minoru wow! Thank you very much for putting that into words! It even helped me to organize my own thoughts. :) I completely agree with you. And sure, I think this exact ticket should have a pretty low priority. Let's finish #11 first.

Newlifer commented 8 years ago

I second this!