-- taken from a real world web app which talks to elasticsearch
import JSON from "codec.json"
import Presenter from "swarm.app"
import HTTPStatic from "swarm.static"
import ESClient, ESIndex from "app.es.client"
-- this presenter is a singleton, so we use `module` here
module Features include Presenter
local client = ESClient('localhost', 9200)
local storage = ESIndex(client, 'features')
local static = HTTPStatic("./public/admin")
@self.route('GET', '/admin')
admin(req, path, query)
if #path == 0 then
path[#path + 1] = 'index.html'
end
return static.handler(req, path, query)
end
@self.route('GET', '/features/feature/:id')
fetch(req, args, query)
resp = storage.lookup('feature', args['id'])
hdrs = { }
hdrs['Content-Type'] = 'application/json'
if resp.exists then
return { 200, hdrs, { JSON.encode(resp) } }
else
return { 404, hdrs, { JSON.encode(resp) } }
end
end
end
This document aims to be a fairly concise, but broad reference.
To help get you started, though, have a look at the wiki which has a growing collection of tutorials.
nil
and null
Shine is a general purpose, dynamic, multi-paradigm programming language which is based on, and extends, Lua with features geared more to programming in the large. For maximum performance it uses a modified version of the LuaJIT virtual machine, which is known for its small footprint and impressive performance which rivals that of C.
Most of the language features are those of the underlying LuaJIT VM, and the extensions are implemented in terms of lower level constructs already present in LuaJIT, so anyone familiar with Lua and LuaJIT should quickly feel right at home with Shine.
Moreover, vanilla Lua libraries can be loaded and run unmodified, and although compilation of Lua code is slower than with LuaJIT or PuC Lua, there is no additional runtime penalty, and since they share the same bytecode, this means that Shine users can leverage all of the existing Lua libraries out there without writing wrappers or additional bindings. You can, of course, call seamlessly into Shine code from Lua too, as long as Lua is running within the Shine runtime.
Another goal of Shine, is that the standard libraries which are included are focused on providing CSP style concurrency, so although the language itself has no concurrency primitives, the fibers, channels, threads, pipes and I/O libraries are all centered around building highly scalable, low-footprint, network oriented concurrent applications.
Shine strives for a pragmatic balance between safety and syntactic and semantic flexibility.
Summary of safety features:
Summary of flexibility features:
Additionally, all constructs can be nested. Classes can be declared inside other classes and even inside functions, which allows for run-time construction of classes, modules and grammars.
Other notable extensions to Lua:
continue
statement.try
, catch
, finally
Shine ships with all its dependencies, so simply clone the git
repository and run make && sudo make install
:
$ git clone --recursive https://github.com/richardhundt/shine.git
$ make && sudo make install
Standard package.path
and package.cpath
values set up by virtual machine
could be customized with passing TVMJIT_PREFIX
and TVMJIT_MULTILIB
parameters to make
. It could be useful for accessing Lua libraries installed
by standard Linux distro way. For example, on Debian following parameter
values could be used:
$ make TVMJIT_PREFIX=/usr TVMJIT_MULTILIB="lib/$(gcc -print-multiarch)" && sudo make install
This will install two executables shinec
and shine
(along with standard
library). The shinec
executable is just the compiler and has the following
usage:
usage: shinec [options]... input output.
Available options are:
-t type Output file format.
-b List formatted bytecode.
-n name Provide a chunk name.
-g Keep debug info.
-p Print the parse tree.
-o Print the opcode tree.
The main executable and runtime is shine
, which includes
all the functionality of shinec
via the -c
option and
has the following usage:
usage: shine [options]... [script [args]...].
Available options are:
-e chunk Execute string 'chunk'.
-c ... Compile or list bytecode.
-i Enter interactive mode after executing 'script'.
-v Show version information.
-- Stop handling options.
- Execute stdin and stop handling options.
The script
file argument extension is significant in that
files with a .lua
extension are passed to the built-in Lua
compiler, whereas files with a .shn
extension are compiled
as Shine source.
Shine has been tested on Linux and Mac OS X, and support for Windows is in progress.
Shine is a line-oriented language. Statements are generally seperated
by a line terminator. If several statements appear on the same line, they
must be may be separated by a semicolon ;
.
Long expressions with infix operators may be wrapped with the operator leading after the line break, however for function and method calls, the argument list must start on the same line as the callee:
a = 40
+ 2 -- OK
foo
.bar() -- OK
print "answer:", 42 -- OK [means: print("answer:", 42)]
print(
"answer:", 42 -- OK
)
print
"answer:", 42 -- BAD [syntax error]
A bare word by itself is parsed as a function call:
if waiting then
yield -- compiles as yield()
end
Comments come in 3 forms:
--
--[=*[ ... ]=*]
--:<token>([^)]*)?: ... :<token>:
The last form is designed to allow Shine sources to be annotated for processing by external tools such as documentation generators:
-- a line comment
--[[
a familiar Lua-style
block comment
]]
--::
simple Shine block comment
::
--:md(github-flavored):
perhaps this is extracted by a markdown processor
:md:
Identifiers must start with [a-zA-Z_$?]
(alphabetical characters
or _
or $
or ?
) which may be followed by zero or more
[a-zA-Z_$!?0-9]
characters (alphanumeric or _
or $
or !
or ?
).
$this_is_valid
so_is_$this
this_is_valid_too!
unusual?_but_still_valid
Shine scoping rules are similar to Lua's with the addition of the concept
of a default storage if local
is not specified when introducing a new
declaration.
The default storage for variables is always local
. For other
declarations, it depends on the enclosing scope:
local
.Declarations can always be lexically scoped by declaring them as local
.
In short, what this means is that most of the time you can simply leave out
the local
keyword without worrying about creating globals or leaking out
declarations to the surrounding environment.
There are cases where a local
is useful for reusing a variable name in
a nested scope when the inner scope should shadow the variable in the outer
scope.
Shine includes all of LuaJIT's builtin types:
nil
boolean
number
string
table
function
thread
(coroutine)userdata
cdata
All other extensions are built primarily using table
s and cdata
.
These include:
Primitive meta types:
Nil
Boolean
Number
String
Table
Function
Coroutine
UserData
CData
Additional builtins:
null
(CData meta type)Array
Range
Error
Nominal meta types:
Class
Module
Grammar
Pattern matching meta types:
Pattern
ArrayPattern
TablePattern
ApplyPattern
The meta meta type:
Meta
The constants true
and false
. The only values which are logically
false are false
and nil
. Everything else evaluates to true
in a
boolean context.
The Shine parser recognizes LuaJIT cdata
long integers as well as
Lua numbers. This is extended with octals.
The following are represented as Lua number
type:
123
123.45
1.2e3
0x42
- heximal0o644
- octalThese are LuaJIT extensions enabled by default in Shine:
42LL
- LuaJIT long integer cdata
42ULL
- LuaJIT unsigned long integer cdata
nil
and null
The constant nil
has exactly the same meaning as in Lua.
The constant null
is exactly the cdata NULL
value. It compares
to nil
as true, however, unlike in C, in a boolean context also
evaluates to true. That is, although null == nil
holds, if null then print 42 end
will print "42".
As in Lua, strings are 8-bit clean, immutable and interned. The extensions added by Shine relate to delimiters, escape sequences and expression interpolation.
There are two types of strings:
Single quoted strings are verbatim strings. The only escape sequences
which they recognise are \'
and \\
. All other bytes are passed
through as is.
Double quoted strings allow the common C-style escape sequences, including unicode escapes. These are all valid strings:
"text"
"tab\t"
"quote\""
"\x3A" -- hexadecimal 8-bits character
"\u20AC" -- unicode char UTF-8 encoded
"
multiline
string
"
Additionally, double quoted strings interpolate expressions inside
%{
and }
marks. When constructing strings programmatically it
is encouraged to use this form as the fragments produced are
concatenated in a single VM instruction without creating short-lived
temporary strings.
"answer = %{40 + 2}" -- interpolated
Both types of strings can be delimited with single and triple delimiters. This is just a convenience to save escaping quotation marks:
"a quoted string"
"""a triple quoted string"""
'a verbatim string'
'''a triple quoted verbatim string'''
Strings have a metatable with all the methods supported by Lua,
namely: len
, match
, uppper
, sub
, char
, rep
, lower
,
dump
, gmatch
, reverse
, byte
, gsub
, format
and find
.
Shine adds a split
method with the following signature:
str.split(sep = '%s+', max = math::huge, raw = false)
Splits str
on sep
, which is interpreted as a Lua match pattern
unless raw
is true
. The default value for sep
is %s+
. If
max
is given, then this is the maximum number of fragments returned.
If the pattern is not found, the split
returns the entire string.
The split
method is only available as a method, and is not defined
in the string
library.
Strings can additionally be subscripted with numbers and ranges.
Both subscripts have the effect of calling string.sub()
internally.
If a number is passed then a single character is returned at that
offset, otherwise the two extremes of the range are passed to
string.sub
. Negative offsets may be used.
Ranges are objects which represent numeric spans and are constructed with
<expr> .. <expr>
. They can be used for slicing strings, or for looping
constructs.
Tables work just as in Lua with the addition that line-breaks serve as
separators, in addition to ,
and ;
-- these are equivalent
t = { answer = 42, 1, 'b' }
t = {
answer = 42
1
'b'
}
Arrays are zero-based, numerically indexed lists of values, based on Lua
tables, with the difference being that they track their length, and so
may contain nil
values.
Arrays have a literal syntax delimited by [
and ]
as in languages
such as Perl, JavaScript or Ruby, but may also be constructed by
calling Array(...)
.
a = [ 1, 'two', 33 ]
a = Array(1, 'two', 33) -- same thing
The array type defines the following methods:
join(sep = '')
push(val)
pop()
shift()
unshift(val)
slice(offset, count)
Returns a new array with count
elements, starting at offset
.
reverse()
Returns a new array with elements in reverse order.
sort(cmp = less, len = #self)
Sorts the array in place using the comparison function cmp
if given
and limits the number of items sorted to len
if provided.
Shine integrates Parsing Expression Grammars into the language as a first-class type, thanks to the excellent LPeg library.
Patterns are delimited by a starting and ending /
, which borrows from
commonly used regular expression quotation. However, Shine's patterns
are very different and far more powerful than regular expressions.
Syntax borrows heavily from the re.lua module. Notable differences are that |
replaces re's /
as an
alternation separator, %pos
replaces {}
as a position capture, and +>
replaces =>
as a match-time capture. Fold captures are added using ~>
.
Unlike the re.lua
module, grammars aren't represented as strings,
but are compiled to LPeg API calls directly, so production rules
for ->
, ~>
and +>
captures can be any term or postfix expression
supported by the language itself.
Which means you can say rule <- %digit -> function(c) ... end
with functions inlined directly in the grammar.
It also means that patterns can be composed using the standard Lua operators as with the LPeg library:
word = / { %alnum+ } /
patt = / %s+ / * word + function()
error "d'oh!"
end
Expressions are much the same as in Lua, with a few changes and some additions, notable C-style bitwise operators.
String concatenation is done using ~
instead of ..
as the latter
is reserved for ranges. The **
operator replaces ^
as exponentiation
(^
is bitwise xor instead).
Moreover, methods can be called directly on literals without the need to surround them in parentheses. So whereas in Lua one would say:
local quote = ("%q"):format(val)
in Shine it's simply:
local quote = "%q".format(val)
The following table lists Shine's operators in order of increasing
precedence. Operators marked with a trailing _
are unary operators.
Operator | Precedence | Associativity | Comment |
---|---|---|---|
..._ |
1 | right | unpack |
or |
1 | left | logical or |
and |
2 | left | logical and |
== |
3 | left | equality |
!= |
3 | left | inequality |
~~ |
3 | left | matches |
!~ |
3 | left | does not match |
is |
4 | left | type equality |
as |
4 | left | type coercion |
>= |
5 | left | greater than or equal to |
<= |
5 | left | less than or equal to |
> |
5 | left | greater than |
< |
5 | left | less than |
| | 6 | left | bitwise or |
^ |
7 | left | bitwise exclusive or |
& |
8 | left | bitwise and |
<< |
9 | left | bitwise left shift |
>> |
9 | left | bitwise right shift |
>>> |
9 | left | bitwise arithmetic right shift |
~ |
10 | left | concatenation |
+ |
10 | left | addition |
- |
10 | left | subtraction |
.. |
10 | right | range |
* |
11 | left | multiplication |
/ |
11 | left | division |
% |
11 | left | remainder (modulo) |
~_ |
12 | right | bitwise not |
!_ |
12 | right | logical not |
not_ |
12 | right | logical not |
** |
13 | right | exponentiation |
#_ |
14 | right | length of |
Many infix operators are also available in update, or assigment, form:
Operator | Comment |
---|---|
+= |
add assign |
-= |
subtract assign |
~= |
concatenate assign |
*= |
multiply assign |
/= |
divide assign |
%= |
modulo assign |
**= |
exponentiation assign |
and= |
logical and assign |
or= |
logical or assign |
&= |
bitwise and assign |
|= | bitwise or assign |
^= |
bitwise xor assign |
<<= |
bitwise left shift assign |
>>= |
bitwise right shift assign |
>>>= |
bitwise arithmetic right shift assign |
The following operators are used in patterns:
Operator | Precedence | Associativity | Comment |
---|---|---|---|
~> |
1 | left | fold capture |
-> |
1 | left | production capture |
+> |
1 | left | match-time capture |
| | 2 | left | ordered choice |
&_ |
3 | right | lookahead assertion |
!_ |
3 | right | negative lookahead assertion |
+ |
3 | left | one or more repetitions |
* |
3 | left | zero or more repetitions |
? |
3 | left | zero or one |
^+ |
4 | right | at least N repetitions |
^- |
4 | right | at most N repetitions |
Not listed above are the common (
and )
for grouping, and
postcircumfix ()
and []
operators for function/method calls and
subscripting respectively.
In addition to the built-in operators, Shine exposes a full suite of user-definable operators, which share precedence with their built-in counterparts, but have no intrinsic meaning to the language.
Shine will simply try to call the corresponding meta-method as with the built-in operators. The full listing is:
Operator | Precedence | Associativity | Meta-Method |
---|---|---|---|
:! |
3 | left | __ubang |
:? |
3 | left | __uques |
:= |
5 | left | __ueq |
:> |
5 | left | __ugt |
:< |
5 | left | __ult |
:| | 6 | left | __upipe |
:^ |
7 | left | __ucar |
:& |
8 | left | __uamp |
:~ |
10 | left | __utilde |
:+ |
10 | left | __uadd |
:- |
10 | left | __usub |
:* |
11 | left | __umul |
:/ |
11 | left | __udiv |
:% |
11 | left | __umod |
When calling a function, method, or other callable, parenthesis may be omitted provided there is either at least one argument. The following are all valid:
fido.bark(loudness)
fido.move x, y -- fido.move(x, y)
As a special case, if the callee is a single word as a statement on its own, then no parentheses or arguments are required:
yield -- OK yield()
fido.greet -- BAD (not a word)
print yield -- BAD (yield not a statement)
Member expressions have three lexical forms:
Shine deviates from Lua in that the .
operator when followed by
a call expression is a method call, whereas Lua uses :
. To call
a property without passing an implicit receiver, use ::
instead:
s.format(...) -- method call (self is implicit)
string::format(s, ...) -- property call
For property access, either ::
or .
may be used with identical
semantics. By convention, one may prefer ::
for indicating namespace
access such as async::io::StreamReader
, whereas .
may be used to
access instance members.
Assignment expressions are based on Lua allowing multiple left and right hand sides. If an identifier on the left is previously undefined, then a new local variable is automatically introduced the fist time it is assigned. This prevents global namespace pollution. Examples:
a, b = 1, 2 -- implicit locals a, b
o.x, y = y, o.x -- implicit local y
local o, p = f() -- explicit
a[42] = 'answer'
Shine also supports destructuring of tables, arrays and application patterns. This can be used during assignment as well as pattern matching in given statements.
For tables and arrays, Shine knows how to extract values for you:
a = ['foo', { bar = 42 }, 'baz']
[x, { bar = y }, z] = a
print x, y, z -- prints: foo 42 baz
However, with objects you have to implement an __unapply
hook to make
it work. The hook is expected to return an iterator which would be valid
for use in a generic for loop. Here's an example:
class Point
self(x = 0, y = 0)
self.x = x
self.y = y
end
function self.__unapply(o)
return ipairs{ o.x, o.y }
end
end
p = Point(42, 69)
Point(x, y) = p
print x, y -- prints: 42 69
Patterns already implement the relevant hooks, so the following works as expected:
Split2 = / { [a-z]+ } %s+ { [a-z]+ } /
str = "two words"
Split2(a, b) = str
assert a == 'two' and b == 'words'
Comprehensions are an experimental feature only implemented for arrays currently. They are also not lazy generators. They should look familiar to Python programmers. Here are two examples:
a1 = [ i * 2 for i in 1..10 if i % 2 == 0 ]
a2 = [ i * j for i in 1..5 for j in 1..5 ]
Shine has a syntactic short-hand form for creating functions:
(<param_list>)? => <func_body> <end>
The parameter list is optional.
-- these two are identical
f1 = (x) =>
return x * 2
end
function f1(x)
return x * 2
end
Additionally, if the function body contains a single expression
and appears on one line, then an implicit return
is inserted
and the end
token is omitted:
b = a.map((x) => x * 2)
-- shorter still
b = a.map (x) => x * 2
Means:
b = a.map((x) =>
return x * 2
end)
do <chunk> end
Same as in Lua.
if <expr> then <chunk> (elseif <expr> then <chunk>)* (else <chunk>)? end
Same as in Lua.
given <expr> (case <bind_expr> then <chunk>)* (else <chunk>)? end
This is analogous to C's switch
statement, however, the discriminant
is not simply compared for equality. Instead, Shine provides pattern
and smart matching capabilities.
If <bind_expr>
is not an extractor used for destructuring:
If the <bind_expr>
evaluates to an object which implements a
__match
metamethod, then this is used to determine of the
discriminant given by <expr>
matches.
Otherwise the is
operator is used for comparison.
If <bind_expr>
is a destructuring expression, then the extractor
is bound and evaluated.
Example:
function match(disc)
given disc
case "Hello World!" then
print "a greeting"
case String then
print "a string"
case { answer = A } then
print "%{A} is the answer"
else
print "something else"
end
end
match "Hello World!" -- prints: "a greeting"
match "cheese" -- prints: "a string"
match { answer = 42 } -- prints: "42 is the answer"
match 42 -- prints: "something else"
while <expr> do <chunk> end
Same as in Lua.
repeat <chunk> until <expr>
Same as in Lua.
for <ident>=<init>,<limit>,<step> do <chunk> end
Same as in Lua.
for <name_list> in <expr_list> do <chunk> end
Generally works as in Lua, except that you don't need to use pairs
as it is called implicitly (via a builtin called __each__
), if
the first argument in <expr_list>
is not a function.
The builtin __each__
also calls a meta-method hook __each
. This
allows objects to differentiate pairs
, ipairs
iterators which
return pairs, from the notion of a /default/ iterator, which may
return an arbitrary number of values.
try <chunk> (catch <ident> (if <expr>)? then <chunk>)* (finally <chunk>)? end
Does an xpcall
internally, however it ensures that the finally
clause is
run, even if return
is used in the try
block or one of the catch
bodies.
function foo()
try
throw Error("cheese")
return 42
catch e if e is Error then
print("caught:", e)
return 69
catch e then
print("something else")
finally
print('cleanup')
end
end
print("GOT:", foo())
--:output:
caught: cheese
cleanup
GOT: 69
--:output:
Just bear in mind that this still creates up to three closures inline, so it's best to place loops inside the try block and not around it.
import macro? (<alias> = )? <symbol> (, (<alias> = )? <symbol>)* from <expr>
Calls require(expr)
and then extracts and assigns the named symbols
to local
variables. May be used anywhere.
import macro ...
doesn't assign the named symbols to local
variables, but
introduces them as macros in current scope. import macro ..
is a
compile time statement evaluated in translating phase.
Alternative syntaxes:
import macro? <module_path>.<symbol>
import macro? <module_path>.{(<alias> = )? <symbol> (, (<alias> = )? <symbol>)*}
import a.b.{x = m, y = n}
is equivalent to import x = m, y = n from "a.b"
export <ident> (, <ident>)*
Copies the values refered to by the identifiers into a table which is
returned by the compilation unit. By default, the _M
table is visible
along with all non-local declarations being available for import or
public access. By using an explicit export
, only the symbols declared
are exported and the compilation unit's namespace is essentially sealed.
The export
statement may not precede the declarations which are being
exported.
Variables and function parameters can have guards associated with them. The Shine compiler inserts checks which are executed at runtime each time the variable is updated, or in the case of parameters, on function entry.
A variable guard is introduced by using the is
keyword in a
declaration:
local a is Number = 42
-- or simply
b is Number = 101
-- works for destructuring too:
{ x is Number = X, y is Number = Y } = point
The mechanics are simple: The right hand side of a guard expression
can be any object which implements an __is
hook. If the hook
returns a non-true value, an error is raised.
The builtin types such as Number
, as well as classes and modules
already have the __is
hook implemented, so these should "just work".
Guards are lexically bound, static entities. That is, the value of the variable does not carry around additional run-time meta-data with it, so passing it to a different scope (or returning it) does not guarantee that its type remains constrained:
function random()
local x is Number = math::random()
return x
end
x = random()
x = "cheese" -- no error here
However, in practice, functions and methods can enforce a contract:
function addone(x is Number)
return x + 1
end
addone "cheese" -- Error: bad argument #1 to 'addone'...
Functions are closures with all the same semantics as in Lua, however Shine extends function declarations with default parameter expressions, parameter guards, and rest arguments.
Default parameter expressions can be any valid Shine expression and are scoped to the body of the function. That is, they are evaluate at the top of the function body.
function greet(whom = "World")
print "Hello %{whom}!"
end
greet() -- prints: "Hello World!"
greet("romix") -- prints: "Hello romix!"
Since defaults can be any expression, they can be used to enforce a contract:
function addone(n = assert(type(n) == 'number') and n)
return n + 1
end
However, this can be better achieved using parameter guards. Guards
are checked against by using the is
operator, and if they evaluate
to false
, an error is raised.
function addone(n is Number)
return n + 1
end
addone(40) -- OK
addone("cheese") -- bad argument #1 to 'addone' (Number expected got String)
Like in Lua, functions can be declared on tables. However, the .
notation
defines a method with an implicit self
, whereas the ::
notation does not.
Therefore the .
is the equivalent of Lua's :
, and ::
is the equivalent
of Lua's .
. For example:
o = { }
function o.greet()
print "Hi, I'm %{self}" -- implicit self parameter
end
function o::greet()
print self -- Error: self is undefined
end
Calling functions attached to tables follows the same conventions,
with .
passing the receiver, whereas ::
does not.
Lastly, although the Lua-style ...
notation may be used for
"vararg" functions as the last parameter. Shine extends this by
adding ...<ident>
syntax. This has the effect of collecting the
remaining arguments and packing them into an array:
-- the Lua way
function luaesque(...)
for i=1, select('#', ...) do
a = select(i, ...)
print "arg: %{i} is %{a}"
end
return ...
end
-- the Shine way
function shiny(...args)
for i, v in args do
print "arg: %{i} is %{v}"
end
return ...args -- unpack
end
Of course, the Lua way may often be preferred, especially for
performance sensitive code which passes ...
along to avoid
allocating arrays at each invocation.
Generators are special functions which return a wrapped coroutine
up invocation. Generators are declared as functions decorated with
a *
. The position of the asterisk depends on whether the generator
is declared using long or short syntax.
The long syntax takes the form:
function* '(' <param_list> ')' <chunk> end
Example:
function* seq(x)
-- inside the coroutine
for i in 1..x do
yield i -- i.e. coroutine::yield(i)
end
end
gen = seq(3)
print gen() -- prints: 1
print gen() -- prints: 2
print gen() -- prints: 3
The short syntax takes the form:
*'(' <param_list> ')' => (<nl> <chunk> end) | <expr>
Example:
seq = *(x) =>
-- inside the coroutine
for i in 1..x do
yield i -- i.e. coroutine::yield(i)
end
end
gen = seq(3)
print gen() -- prints: 1
print gen() -- prints: 2
print gen() -- prints: 3
Generators can also be defined as class members
Classes are Lua tables used as constructors and metatables for their
instances. A class is declared using the class
keyword, which has
the following form.
class <ident> (extends <expr>)? <chunk> end
Classes support single inheritance with implementation sharing via module mixins. Much like Ruby.
Class bodies are closures internally, so all the ordinary scoping rules for
functions apply. Two parameters self
and super
are passed to the class
body, where super
either references the base class, or the builtin Object
if no base class is specified.
The behaviour expressed by a class is contained in three special
tables attached to the class as properties: __members__
, __getters__
and __setters__
.
Shine overloads the __index
and __newindex
metamethods to
delegate to these tables - as well as two fallbacks: __getindex
,
and __setindex
- according to the following rules:
if the access is a read access (__index
hook)
__getters__
contains the key, then call __getters__[key](obj)
__members__
defines the key, return __members__[key]
class.__getindex
is defined, call __getindex(obj, key)
nil
if the access is a write access (__newindex
hook)
__setters__
contains the key, then call __setters__[key](obj, val)
class.__setindex
is defined, call __setindex(obj, key, val)
rawset(obj, key, val)
Methods are shared by all instances, and attached to the class's
__members__
property, keyed on their name, who's value is an
ordinary function, with an implicit self
parameter.
Methods are introduced with an identifier followed by the parameters and the body:
<ident> '( <param_list> ')' <chunk> end
The function
keyword is omitted. This allows functions local to
the class body to be distinguised from instance methods. Here is
the canonical Point
class in Shine, with comments to illustrate:
class Point
-- constructor
self(x = 0, y = 0)
self.x = x -- property 'x'
self.y = y -- property 'y'
end
-- instance method
move(dx, dy)
self.x = delta(self.x, dx)
self.y = delta(self.y, dy)
end
-- class-scoped function
function delta(v, dv)
return v + dv
end
end
As a special case, generators may also be declared as methods, if
they are prefixed with a *
:
class Bomb
*ticker()
while true do
yield "tick"
end
end
end
b = Bomb()
g = b.ticker()
print g() -- prints: "tick"
Properties are typically not part of the class model, and can be simply set inside the constructor, or externally as needed.
For cases where more control is needed, however, classes may also
define /getters/ and /setters/, which are method declarations
prefixed with get
or set
respectively. These special methods
behave like properties in that they can be read from or assigned
to as with ordinary properties by users of the objects, but they
are invoked by the runtime as methods on the object. The following
illustrates:
class Point
set x(x)
self._x = x
end
get x()
return self._x
end
set y(v)
self._y = y
end
get y()
return self._y
end
end
p = Point()
p.x = 42 -- means: Point::__setters__::x(p, 42)
print p.x -- means: print(Point::__getters__::y(p, 42))
This allows for lazy construction of default property values,
read-only or write-only properties, enforcing type constraints,
or coercing to and from cdata
values.
The constructor of a class is a an ordinary method called self
.
Classes overload the __apply
hook, which is called from the Class
metatype's __call
metamethod, and so are callable directly. This
is used to create instances of the class. Arguments are passed
through to the constructor.
However, this is largely a convention. An instance can also be created
by using Lua's setmetatable
:
p = setmetatable({ x = 0, y = 0}, Point)
A more concise form is supported by Shine using as
:
p = { x = 0, y = 0 } as Point
The default __apply
implementation calls self
on the class, passing
in a table with the metatable already set to that of the receiving class.
In some cases - especially when creating metatypes for FFI bindings - this
is undesirable, since FFI bindings construct cdata
types and not insances
based on tables.
In this case a custom __apply
method should be used. The following
illustates:
import ffi from "sys.ffi"
class Buffer
local ctype = ffi::typeof('struct { char* ptr; size_t len; };')
function self.__apply(str)
return ctype(str, #str)
end
-- make this class the metatype
ffi::metatype(ctype, self)
end
buf = Buffer("Hello World!")
Inheritance uses the extends <expr>
clause. The following illustrates:
class Point3D extends Point
self(x, y, z = 0)
super(x, y) -- super refers to Point::__members__
self.z = z
end
move(dx, dy, dz)
super.move(dx, dy) -- compiles to super::move(self, dx, dy)
self.z += dz
end
end
The argument to extends
can be any valid expression, so even literal
tables, and call expressions are allowed, which can be powerful tools for
constructing parameterized class hierarchies at runtime.
function DBRecord(table)
dbh = DB.connection()
class base
fetch()
dbh.with(table) (handle) =>
-- do something
end
end
end
return base
end
class DBUser extends DBRecord("user_table")
-- whatever
end
The above also shows that all declarations - including class declarations - can be nested.
Shine's modules are not to be confused with Lua's modules.
In Shine modules are almost identical to classes in every way,
except that they are without a constructor and don't inherit. Modules
are often used as singletons, or namespaces to contain related
pieces of code. Their real power, however, comes from the fact that
they can be composed into classes and even other modules using
include <expr_list>
.
This example shows similarities with classes, and how modules may be used as namespaces:
module armory
local ANSWER = 42
-- they can have getters/setters
get answer()
return ANSWER
end
set answer(v)
ANSWER = v
end
-- they can contain other classes
class PlasmaRifle
trigger()
print "pew pew"
end
end
class BootKnife
unsheath()
print "snick"
end
end
end
gun = armory::PlasmaRifle()
The following shows composing a module into a class using the include
statement:
module Explosive
ignite()
throw "BOOM!"
end
end
class Grenade
include Explosive
end
g = Grenade()
g.ignite() -- crashes your program
Modules are also callable, which lets you parametrize them during mixin:
module Explosive
message = ...
ignite()
throw message
end
end
class Grenade
include Explosive "BOOM!"
end
g = Grenade()
g.ignite() -- also crashes your program
Shine grammars are a special kind of module which can contain patterns as well as module body declarations such as methods, properties and statements. Grammar bodies have a lexical scope, just as with classes and modules.
Grammars are composable via include
statements.
Grammars override the __call
metamethod for matching.
grammar Macro
function fail(err)
return (s, i) =>
local msg = (#s < i + 20) and s.sub(i)
msg = "error %{err} near '%s'".format(msg)
error(msg, 2)
end
end
function expect(tok)
return / <{tok}> | <{fail("'%{tok}' expected")}> /
end
text <- {~ <item>* ~}
item <- <macro> | [^()] | '(' <item>* <{expect(')')}>
arg <- ' '* {~ (!',' <item>)* ~}
args <- '(' <arg> (',' <arg>)* ')'
macro <- (
('apply' <args>) -> '%1(%2)'
| ('add' <args>) -> '%1 + %2'
| ('mul' <args>) -> '%1 * %2'
)
end
local s = "add(mul(a,b),apply(f,x))"
print(Macro(s))
Decorators are annotations associated with class, module, grammar, function or local declarations.
@classdeco(whatever)
class Foo
@methdeco({ doc = "does something" }, 42)
munge(...)
---
end
end
@funcdeco
function bar()
--
end
@localdeco
local a, b = 40, 2
The semantics are simple. A decorator is a function or other callable which is passed the decorated object as a first argument, followed by any remaining arguments declared in the annotation. The exception being local variable declarations, in which case the decorator function is passed the right-hand side of the assignment as a list.
A decorator is expected to return a value to be used as the value of the declaration. The transormation inserted by the compiler has the following pattern:
@deco1(42)
@deco2({ answer = 0 })
function greet()
print "Hello World!"
end
@deco3("cheese")
local a, b = 1, 2
becomes:
function greet()
print "Hello World!"
end
greet = deco1(deco2(greet, { answer = 0 }), 42)
local a, b = deco3(1, 2, "cheese")
That's it. Simple.
Shine currently has experimental support for procedural macros. Macros are functions run at compile time, which receive the compiler context and abstract syntax tree (AST) nodes as arguments.
A macro is expected to transform the AST nodes into opcode tree fragments exactly as is done by the Shine translator. This is a powerful feature, but also allows one to produce invalid code, so not for the faint of heart.
The following macro does a compile-time string concatenation and
inserts print "Hello World!"
.
-- file: hello.shn
macro hello!(ctx, expr)
util = require("shine.lang.util")
mesg = util::unquote(ctx.get(expr))
return ctx.op{'!call', 'print', ctx.op"Hello %{mesg}"}
end
hello!("World!")
Running the above with shinec -o
to print the opcode tree, yields:
$ shinec -o hello.shn
;TvmJIT opcode tree:
(!line "@hello.shn" 1)(!define __magic__ (!index (!call1 require "core") "__magic__"))(!call (!index _G "module") !vararg (!index __magic__ "environ"))
(!line 2)
(!line 8) (!call print "Hello World!")
The first line is the standard Shine prelude which loads the runtime
environment. The interesting part comes next. We see the constant
string passed to print
is pre-computed as we expected.
Note that the macro itself is a compile-time entity and is not present in the output.
Of course, defining macros only within a given compilation unit limits their usefulness, so macro definitions have an alternative syntax:
macro <name> '=' <ident>
Where <ident>
is either a locally declared function, or an imported
symbol. The following illustrates:
-- file: macros.shn
function hello(ctx, expr)
util = require("shine.lang.util")
mesg = util::unquote(ctx.get(expr))
return ctx.op{'!call', 'print', ctx.op"Hello %{mesg}"}
end
export hello
-- file: hello.shn
import hello from "macros"
macro hello! = hello
hello!("World!")
Running hello.shn
with shinec -o
now shows:
$ shinec -o hello.shn
;TvmJIT opcode tree:
(!line "@hello.shn" 1)(!define __magic__ (!index (!call1 require "core") "__magic__"))(!call (!index _G "module") !vararg (!index __magic__ "environ"))
(!line 1) (!define (hello) ((!call import "macros" "hello")))
(!line 3)
(!line 5) (!call print "Hello World!")
This comes with a couple of caveats. First, the compiler needs to
load and evaluate the module at compile time, so if the module's
code has side effects (such as sending an email), then this will
happen when the code is compiled. This is the only case (along with
import macro ...
statement) where the compiler does any sort of early
linking or binding.
Secondly, if the function to be used as the macro implementation is
declared in the same compilation unit, then it must be declared in
its canonical form: i.e. function <name> <params> <body> end
. It
cannot be a property or expression or any other computed form.
Lastly, macro functions are run early, so generally need to import what they need locally.
Some tips:
-- file: hello.shn
import macro hello from "macros"
hello("World!")
* To implement macros, one needs to know the structure of the
AST, so `shinec -p` will print it out.
* The "shine.lang.util" module has a `dump` function which pretty
prints AST nodes.
* The best reference is the Shine [translator](./src/lang/translator.lua) itself.
## <a name="standard-libaries"></a>Standard Libraries
See [./lib](./lib)
### <a name="concurrency"></a>Concurrency
The standard libraries have a strong focus on concurrency using
scheduled coroutines, wrapped as the class `Fiber`, which cooperate
with (but not scheduled by) an event loop.
This gives a clean linear flow to writing concurrent applications
without the need for inverting everything using callbacks.
Here is the canonical TCP echo server example:
import async, yield from "async" import TCPServer from "async.io"
server = TCPServer() server.reuseaddr(true) server.bind("localhost", 1976) server.listen(128)
async => while true do client = server.accept() async => while true do got = client.read() if got == nil then client.close() break end client.write("you said %{got}") end end end end
yield
#### <a name="fibers"></a>Fibers
See [./lib/async/fiber.shn](./lib/async/fiber.shn),
[./lib/async/util.shn](./lib/async/util.shn)
#### <a name="threads"></a>Threads
See [./lib/sys/thread.shn](./lib/sys/thread.shn) and the
[czmq bindings](https://github.com/richardhundt/shine-zsys).
### <a name="serialization"></a>Serialization
See [./lib/codec/serializer.shn](./lib/codec/serializer.shn)
Big TODO here.