AR viewer for react native that uses Sceneform on Android and ARKit on iOS
npm install react-native-ar-viewer
Required AR features:
com.google.ar.core
meta data to your AndroidManifest.xml
as follows:<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools">
...
<application>
...
<meta-data android:name="com.google.ar.core" android:value="required" tools:replace="android:value" />
</application>
...
</manifest>
<manifest>
tag contains xmlns:tools="http://schemas.android.com/tools"
attribute.Remember to add NSCameraUsageDescription
entry in your Info.plist with a text explaining why you request camera permission.
In XCode file tree, go to Pods > Development pods > react-native-ar-viewer, right-click on "Add Files to Pods"... Then select the environment.skybox folder in your node_modules/react-native-ar-viewer/ios folder. In add file window, check "react-native-ar-viewer-ARViewerBundle". It should appear with a blue icon on the file tree. Check if res.hdr is present inside, if not, add it manually. It should look like that:
The viewer only supports USDZ
files for iOS and GLB
for Android. Other formats may work, but are not officialy supported.
You should download your model locally using for example React Native File System in order to run the viewer on iOS. Android supports natively file URL (https:// instead of file://)
import { ArViewerView } from "react-native-ar-viewer";
import { Platform } from 'react-native';
// ...
<ArViewerView
style={{flex: 1}}
model={Platform.OS === 'android' ? 'dice.glb' : 'dice.usdz'}
lightEstimation
manageDepth
allowRotate
allowScale
allowTranslate
disableInstantPlacement
onStarted={() => console.log('started')}
onEnded={() => console.log('ended')}
onModelPlaced={() => console.log('model displayed')}
onModelRemoved={() => console.log('model not visible anymore')}
planeOrientation="both" />
Prop | Type | Description | Required |
---|---|---|---|
model |
string |
Enables ambient light estimation (see below) | Yes |
lightEstimation |
bool |
Enables ambient light estimation (see below) | No |
manageDepth |
bool |
Enables depth estimation and occlusion (only iOS, see below) | No |
allowRotate |
bool |
Allows to rotate model | No |
allowScale |
bool |
Allows to scale model | No |
allowTranslate |
bool |
Allows to translate model | No |
disableInstructions |
bool |
Disables instructions view | No |
disableInstantPlacement |
bool |
Disables placement on load | No |
planeOrientation |
"horizontal" , "vertical" , "both" or "none" |
Sets plane orientation (default: both ) |
No |
With | Without |
---|---|
With | Without |
---|---|
allowRotate | allowScale | planeOrientation: both |
---|---|---|
Prop | Parameter | Description |
---|---|---|
onStarted |
none |
Triggers on AR session started |
onEnded |
none |
Triggers on AR session ended |
onModelPlaced |
none |
Triggers when model is placed |
onModelRemoved |
none |
Triggers when model is removed |
onError |
{ message: string } |
Triggers on any error and returns an object containing the error message |
Commands are sent using refs like the following example:
// ...
const ref = React.useRef() as React.MutableRefObject<ArViewerView>;
const reset = () => {
ref.current?.reset();
};
return (
<ArViewerView
model={yourModel}
ref={ref} />
);
// ...
Command | Args | Return | Description |
---|---|---|---|
reset() |
none |
void |
Removes model from plane |
rotate() |
x, y, z |
void |
Manually rotates the model using yaw as x , pitch as y and roll as z in degrees |
takeScreenshot() |
none |
Promise<String> |
Takes a screenshot of the current view (camera + model) and returns a base64 jpeg string as a promise |
See the contributing guide to learn how to contribute to the repository and the development workflow.
MIT