Closed riidefi closed 3 years ago
If a material is only used by one mesh, and if that mesh has vertex alpha specified, and if that vertex alpha value dips below 100%, set the material's pixel mode to translucent.
Support is added in the latest commit. Now, no additional steps are needed to support vertex alpha.
If a material is only used by one mesh, and if that mesh has vertex alpha specified, and if that vertex alpha value dips below 100%, set the material's pixel mode to translucent.