Closed SuperHackio closed 4 years ago
Thanks for reporting that! I wonder why the bug affects that texture exclusively. For example, the grass in the model appears fine (marugrassmip). I'll look into it.
Fixed it! It won't be visible on github.io immediately, but should be there soon in the next release. The issue was that if no BTI used mipmaps, LOD levels past the first would not be read.
AstroBaseA.zip
The Mipmapping on this texture doesn't appear to be read correctly![image](https://user-images.githubusercontent.com/44330283/87725719-abc16980-c772-11ea-98d9-2433733f3f35.png)
The first LoD level is perfectly fine, but the rest aren't. Enabling Mipmapping on the material will show the glitchy mess![image](https://user-images.githubusercontent.com/44330283/87725807-d3b0cd00-c772-11ea-849c-b240c52386f7.png)