Open GerasSB opened 1 year ago
I cannot reproduce. Can you provide a sample file and some instructions?
Here's a demo:
And here's the file in question: donkey_course.zip
Tested with vanilla courses and it doesn't seem to happen with them.
Note that since there are no overlapping translucent planes necessitating draw sorting, it is not essential for these meshes to be part of the special XLU pass, so long as the decal mesh is drawn last. It appears the rendering order of objects varies between RiiStudio and the game. In RiiStudio, 'c_michi' is rendered after 'a_road2' and 'a_tuchimichi', which conveniently avoids any issues. While Super Mario Galaxy explicitly sorts draws in material-alphabetical order, evidently Double Dash does not and appears to just use shape order. If the original files have identical shape and material orders, this could explain why you are unable to reproduce the issue in that context.
As of
v5.10.5
, Riistudio no longer displaysScenegraph > Pass 0
/J3D Data > Flag 1
in its viewport. Materials are always displayed as translucent.