riptl / mwcc-native

[WIP] CodeWarrior on Linux (PE-to-ELF)
GNU General Public License v3.0
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elf

MWCC on Linux

This project converts several Windows-only Metrowerks CodeWarrior tools into static Linux executables.

Related Work

Also check out decompals/wibo!

The goal of wibo is the same, but it uses a runtime loader vs binary conversion. wibo is also more stable and actively maintained as of 2023-Jan.

Requirements

Support Matrix

How to read:

Target Tool Version Runtime Built -help -c
EPPC mwasmeppc 2.3.2 build 106 2000-06-02 15:30:53 ☠️ SIGSEGV ?
EPPC mwldeppc 2.3.3 build 126 2000-03-21 19:00:24 ?
EPPC mwldeppc 2.3.3 build 137 2001-02-07 12:15:53 ?
EPPC mwcceppc 2.3.3 build 144 2000-04-13 14:30:41
EPPC mwcceppc 2.3.3 build 159 2001-02-07 12:08:38
EPPC mwcceppc 2.3.3 build 163 2001-04-23 10:58:30
EPPC mwldeppc 2.4.1 build 47 2001-06-12 11:53:24 ? ?
EPPC mwcceppc 2.4.2 build 81 2002-05-07 23:39:33 ? ?
EPPC mwldeppc 2.4.2 build 81 2002-05-07 23:43:34 ? ?
EPPC mwcceppc 2.4.2 build 92 2002-09-16 15:14:48 ?
EPPC mwldeppc 2.4.7 build 92 2002-09-16 15:15:26 ? ?
EPPC mwcceppc 2.4.7 build 102 2002-11-07 12:45:57 ?
EPPC mwcceppc 2.4.7 build 105 2003-02-20 14:21:02 ?
EPPC mwcceppc 2.4.7 build 107 2003-07-14 14:19:11 ? ?
EPPC mwldeppc 2.4.7 build 107 2003-07-14 14:20:31 ? ?
EPPC mwcceppc 2.4.7 build 108 2004-07-22 17:19:15 ? ?
EPPC mwldeppc 3.0.4 2004-08-13 10:40:59 ? ?
EPPC mwasmeppc 4.0 build 50315 2005-03-15 23:48:10 ? ?
EPPC mwldeppc 4.1 build 51213 2005-12-13 17:41:17 ? ?
EPPC mwcceppc 4.1 build 60126 2006-01-26 08:43:54 ? ?
EPPC mwcceppc 4.1 build 60831 2006-08-31 18:18:06 ? ?
EPPC mwasmeppc 4.2 build 142 2008-08-26 02:27:18 ☠️ SIGSEGV ?
EPPC mwcceppc 4.2 build 142 2008-08-26 02:32:39
EPPC mwldeppc 4.2 build 142 2008-08-26 02:33:56 ?
EPPC mwasmeppc 4.2 build 60320 2006-03-20 23:12:52 ? ?
EPPC mwldeppc 4.2 build 60320 2006-03-20 23:19:16 ? ?
EPPC mwasmeppc 4.3 build 151 2009-04-02 14:58:50 ☠️ SIGILL ?
EPPC mwcceppc 4.3 build 151 2009-04-02 15:04:17
EPPC mwldeppc 4.3 build 151 2009-04-02 15:05:36 ?
EPPC mwasmeppc 4.3 build 172 2010-04-23 11:35:15 ☠️ SIGSEGV ?
EPPC mwcceppc 4.3 build 172 2010-04-23 11:38:37
EPPC mwldeppc 4.3 build 172 2010-04-23 11:39:30 ?
EPPC mwasmeppc 4.3 build 213 2011-09-05 12:57:32 ☠️ SIGSEGV ?
EPPC mwcceppc 4.3 build 213 2011-09-05 13:01:10
EPPC mwldeppc 4.3 build 213 2011-09-05 13:02:03 ?

Demo

This demo requires mwcceppc.exe version 4199_60831.

$ make
go build -o out/pe2elf pe2elf.go
./out/pe2elf -i mwcceppc.exe -o out/generated.o
./i686-linux-musl-native/bin/gcc -static -no-pie -c -o out/compat.o compat.c
./i686-linux-musl-native/bin/gcc -static -no-pie -o out/mwcceppc.elf out/generated.o out/compat.o
$ ./out/mwcceppc.elf
__builtin_return_address() = 0x828cea6
__pe_text_start       = 0x804820f
__pe_data_start       = 0x82a7024
__pe_data_idata_start = 0x830d424
KERNEL32_EnterCriticalSection(0x8344af4)
KERNEL32_GlobalAlloc(0, 65544)
KERNEL32_LeaveCriticalSection(0x8344af4)
It works!

In the above snipppet, the following happens:

Internals

The CodeWarrior tools we have access to are fairly basic 32-bit Windows NT PE files.

pe2elf

The pe2elf.go script extracts sections, relocations, and imports from a PE file, and generates a relocatable ELF object. The Go programming language was chosen because its standard library happens to have great support for both file formats.

For an explanation of the tool's internals, refer to code comments.

Toolchain

We then use an i686-linux-gnu musl GCC toolchain to compile a compatibility module (similar to winelib) and link everything together into a static executable. The resulting executable is non-relocatable.

ELF layout

Sections

Copying sections is straightforward.

Typically, binaries contain the following sections.

PE ELF Purpose
.text .text Executable i686 code
.data .data Read-write data
.rdata .rodata Read-only data
.idata .data.idata PE Import Address Table
.bss .bss Zero-initialized data
.reloc .rel.* Relocation Tables

Imports

The absolute virtual addresses of imported functions are written into the Import Address Table located in section .idata.

This can be trivially modelled in ELF by emitting R_386_32 relocations against undefined symbols.

Code Relocations

Code relocations are technically optional if the ELF linker can ensure that none of the PE sections get shifted.

In practice however, creating executable ELFs with custom segments at specific addresses with any modern compiler or libc requires a massive linker script and several sleepless nights of staring at radare2. Yes, I'm sure some fancy tool out there can do it, but who's going to maintain that?

It ended up being easier just implementing a PE reloc table walk and generating a R_386_32 relocs. For now, the program generates a large amount of global symbols for this (one for each reloc target). In the future, this can be improved by only using symbols that point to the beginning to a section and fixup via implicit addend.

Runtime and ABI

Intro

Obviously, we are not done with just converting a PE file to an ELF. You can try running it, but your program is going to segfault about 4 instructions in when it tries to read from the fs segment.

The code, still believing it is running under Windows, will try to access the Thread Information Block (TIB) to get some basic data about the process environment.

On Linux, process initialization works completely differently and there is no TIB.

This is just one of the many runtime differences that will have to be taken care of. Figurately, machine code is about doing arithmetic while confidently jumping across a mine field while blindfolded. This is fine when you've memorized the safe paths. But Linux is a different mine field and you still think you're running under Windows.

Modifying the source machine code is not time-effective. Thus, our strategy is to strategically relocate mines to vaguely resemble a Windows environment. We don't aim to fully reimplement a Windows runtime (Wine already exists), but just enough to get a program running fairly reliably.

Patching

The aforementioned fs register issue is nontrivial.

IA-32 does not allow writing to the segment register in an unprivileged context. Running code with kernel privileges is obviously not an option either.

The fix involves slightly modifying machine code in the pe2elf conversion.

We can just patch instructions using fs:[0] to ds:[0] and then emit a relocation to patch up the offset to ds:[__pe__tib].

On the machine code level, this involves replacing the 0x64 instruction prefix (setting the segment to fs) with 0x90 (the nop instruction).

For example

64 a1 00000000   mov eax, dword [fs:0x0]

becomes

90               nop
a1 00000000      mov eax, dword [ds:0x0]

Note that pe2elf implements this patching feature in a brittle/hacky way.

Runtime

WIP

System

One aspect of the environment which cannot easily be changed is machine code that directly interfaces with the kernel, i.e. syscalls. Luckily, Windows applications rarely use interrupt/syscall instructions directly. Instead, everything goes through dynamically linked libraries like KERNEL32.dll.

We can "simply" mock those library calls and overwrite the corresponding Import Address Table entries.

ABI

ABI broadly refers to the assumptions that code makes when interfacing with subroutines and data in memory.

This area has been standardized somewhat: Function calling conventions used in Windows such as stdcall, cdecl are supported by GCC on GNU/Linux.

Mixing Win32 and SysV-ABI C code works fine for basic operations like function calls (e.g. no severe stack layout errors).

Unwinding and backtracing is obviously undefined behavior though:

Any unwinding code in Win32 will choke on SysV stack frames at the top, Inversely, the compat.c DLL functions will fail to unwind Win32 stack frames. The latter can probably be fixed though by modifying libunwind.s

Background

CodeWarrior is set of tools for compiling C/C++ code for PowerPC.

We use these tools to reverse engineer various GameCube-era games. We do this to preserve games from when we were younger for future generations, as the underlying hardware is slowly dying out.

For example, a number of "decompile" projects are painstakingly reconstructing the source code of various GameCube/Wii games, that when compiled with specific CodeWarrior versions result in byte-to-byte identical machine code as the original game.

Through the course of various company acquisitions, the original source code of the CodeWarrior PowerPC-EABI tools is believed to be lost.

What we have is a small handful of Windows-only binaries. Running those under Wine works, but creating native executables makes things easier.

This method also allows arbitrarily modding those tools to work around bugs, or sometimes even adding back patched compiler bugs.

Then, there's also the method itself. Running Windows programs natively under Linux, isn't that nice?


2023 by Richard Patel